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Copy pathcod1reloaded.ini
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92 lines (84 loc) · 4.31 KB
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; ======================================================================
; cod1reloaded - configuration (v1.6)
; Place this file next to mss32.dll in your Call of Duty folder.
;
; Defaults are chosen to look EXACTLY like vanilla CoD1: the mod does not
; touch your resolution, your fullscreen mode or your FOV unless you ask.
; Gameplay/netcode are locked inside the client for fair competitive play.
; Booleans accept on / off.
; ======================================================================
; ----- DISPLAY --------------------------------------------------------
; fullscreen = on keeps the game's own fullscreen (your resolution, and
; 4:3 stretching by your GPU, exactly like vanilla).
; = off runs in a window; combine with window_borderless.
;
; window_borderless = on gives a borderless window (instant alt-tab).
;
; !! CUSTOM / STRETCHED RESOLUTIONS: a window can only show a resolution
; your DESKTOP is already in. Only exclusive fullscreen switches the
; display mode. So with fullscreen = off + window_borderless = on:
; - a resolution BIGGER than your desktop (e.g. 2128x1330 on a 1080p
; screen) cannot work at all -> the mod detects this and turns
; fullscreen back on by itself for that launch;
; - a resolution SMALLER than your desktop (e.g. 1440x1080) runs, but
; your GPU does NOT stretch it: black bars, thinner models.
; If you play a stretched 4:3 res, use fullscreen = on and
; window_borderless = off. Both cases are written to cod1reloaded.log.
;
; view_mode = classic vanilla FOV (recommended, and what you had)
; = widescreen Hor+ correction on wide screens
; = stretched 4:3 FOV forced (experimental - looks unusual)
;
; fov_unlock = on lets the in-game FOV slider go above 80.
; refresh_rate = screen Hz (e.g. 144); 0 = automatic.
; ----------------------------------------------------------------------
[cod1reloaded]
fullscreen = off
window_borderless = on
view_mode = classic
aspect_ratio = auto
fov_unlock = off
refresh_rate = 0
; ----- MOUSE ----------------------------------------------------------
; raw_mouse_input = on reads the mouse straight from the device instead of
; through the Windows cursor: no pointer acceleration, no desktop mouse-speed
; slider, no 1-pixel rounding. Your in-game sensitivity is unchanged, the aim
; just stops depending on Windows settings.
;
; This is only the DEFAULT. The setting lives in the cvar `m_rinput` (0/1) and
; is saved in your config, so you can also toggle it in the console at any time.
; `m_rinput_hz` then shows your mouse's real polling rate (500, 1000...).
; ----------------------------------------------------------------------
raw_mouse_input = off
; ----- IN-GAME MENU ---------------------------------------------------
; The 1.6X settings menu is opened from the MAIN MENU. There is no in-game
; hotkey: a global key poll fires while you aim, shoot or type, so it was
; removed.
; ----------------------------------------------------------------------
menu_enable = on
; ----- WINDOW (only used when window_borderless = on) ----------------
window_follow_current_monitor = on
window_minimize_on_focus_loss = on
window_monitor = -1
; ----- PERFORMANCE (anti-stutter; leave on) --------------------------
smoothness_process_priority = high
smoothness_main_thread_priority = highest
smoothness_disable_power_throttling = on
smoothness_lock_working_set = on
smoothness_disable_fso = on
force_1ms_timer = on
frame_limiter_enable = on
; ----- DISCORD (optional) --------------------------------------------
discord_rpc_enable = on
; ----- ADVANCED (rarely needed) --------------------------------------
updater_enable = on
updater_auto_download = on
updater_show_dialog = on
updater_manifest_url = https://github.com/cod1plus/client/releases/latest/download/manifest.json
smoothness_cpu_cores = 4
smoothness_cpu_first_core = 0
smoothness_working_set_min_mb = 128
smoothness_working_set_max_mb = 5000
frame_limiter_bias_us = 0
demo_upload_enable = off
avatar_overlay_enable = off