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Assembly-CSharp.csproj
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26 lines (22 loc) · 912 Bytes
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>9</LangVersion>
<Nullable>enable</Nullable>
<!-- Treat analyzer diagnostics as warnings so build doesn't fail -->
<WarningsAsErrors></WarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<!-- Reference UnityEngine from local Unity installation -->
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Hub/Editor/6000.3.8f1/Unity.app/Contents/Resources/Scripting/Managed/UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<!-- Roslyn analyzer for Unity-specific issues -->
<PackageReference Include="Microsoft.Unity.Analyzers" Version="1.20.0">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>