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Copy pathcmd.cc
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962 lines (792 loc) · 23 KB
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/**************************************************************************
* cmd.cc -- *
* Author : Erno Tuomainen (ernomat@evitech.fi) *
* Created on : 21.04.1998 *
* Last modified by : Erno Tuomainen *
* date : 24.05.1998 *
* *
**************************************************************************
* *
* (C) 1997, 1998 by Erno Tuomainen. *
* All rights reserved. *
* *
* This source is a part of the Legend of Saladir roguelike game project. *
* The source and the derived software can only be used in non-profit *
* purposes. Modified sources must not be distributed without the *
* permission from the author. In any case, the copyright notices you see *
* here, must be left intact. *
* *
**************************************************************************/
#include "saladir.h"
#include "output.h"
#include "variable.h"
#include "player.h"
#include "dungeon.h"
#include "raiselev.h"
#include "search.h"
#include "shops.h"
#include "skills.h"
#include "file.h"
#include "options.h"
#include "textview.h"
#include "cmd.h"
#ifndef SALADIR_RELEASE
#include "damage.h"
#endif
/* cmd prototypes */
void cmd_quit(void);
void cmd_movesouth(void);
void cmd_movenorth(void);
void cmd_moveeast(void);
void cmd_movewest(void);
void cmd_movesoutheast(void);
void cmd_movenortheast(void);
void cmd_movesouthwest(void);
void cmd_movenorthwest(void);
void cmd_walksouth(void);
void cmd_walknorth(void);
void cmd_walkeast(void);
void cmd_walkwest(void);
void cmd_walksoutheast(void);
void cmd_walknortheast(void);
void cmd_walksouthwest(void);
void cmd_walknorthwest(void);
void cmd_downstair(void);
void cmd_upstair(void);
void cmd_qskill_0(void);
void cmd_qskill_1(void);
void cmd_qskill_2(void);
void cmd_qskill_3(void);
void cmd_qskill_4(void);
void cmd_qskill_5(void);
void cmd_qskill_6(void);
void cmd_qskill_7(void);
void cmd_qskill_8(void);
void cmd_qskill_9(void);
void cmd_lastmessage(void);
void cmd_showversion(void);
void cmd_options(void);
void cmd_showhp(void);
void cmd_msgbuffer(void);
void cmd_showtime(void);
void cmd_showtimepassed(void);
void cmd_showquests(void);
void cmd_push(void);
void cmd_redraw(void);
void cmd_rest(void);
void cmd_chat(void);
void cmd_search(void);
void cmd_searchmode(void);
void cmd_useskill(void);
void cmd_cast(void);
void cmd_showac(void);
void cmd_checkbill(void);
void cmd_showkeys(void);
void cmd_showmanual(void);
void cmd_help(void);
void cmd_save(void);
void cmd_load(void);
void cheat_light(void);
void cheat_identify(void);
void editor_onoff(void);
void editor_drawmode(void);
void editor_nextterr(void);
void editor_prevterr(void);
void editor_set(void);
void editor_clear(void);
void editor_visibleoff(void);
void editor_visible(void);
void editor_load(void);
void editor_save(void);
/* debug commands */
#ifndef SALADIR_RELEASE
void debug_createlevel(void);
void debug_hittest(void);
#endif
#define CMD_NOCMD -1
#define CMD_MULTI -2
#define CMD_FEDITOR 0x01
#define CMD_FDEBUG 0x02
#define CMD_FCHEAT 0x04
/*
* This is a complete list of player usable commands.
*
* CMD_NAME, CMD_KEY_SEQUENCE, FUNCTION_TO_CALL
*
* Name is a plain string describing the command
* Key sequence can contain a sequence of 1-4 keys needed to execute
* the command
* Function to call is of a type "void func(void)"
*
*/
Tcmd cmdtable[]=
{
{ "Quit without saving", { 'Q', 0, 0, 0, 0 }, cmd_quit },
{ "Equip items/View equipment", { 'q', 0, 0, 0, 0 }, player_equip },
{ "Display inventory", { 'i', 0, 0, 0, 0 }, player_showinv },
{ "Display previous message", { MYKEY_CTRLP, 0, 0, 0, 0 },
cmd_lastmessage },
{ "Display version", { MYKEY_CTRLV, 0, 0, 0, 0 }, cmd_showversion },
{ "Display needed experience", { 'E', 0, 0, 0, 0 }, player_checkexpneeded },
{ "Display message buffer", { ':', 'm', 0, 0, 0 }, cmd_msgbuffer },
{ "Display world time", { ':', 't', 0, 0, 0 }, cmd_showtime },
{ "Display used game time", { ':', 'T', 0, 0, 0 }, cmd_showtimepassed },
{ "Display hitpoint status", { 'H', 0, 0, 0, 0 }, cmd_showhp },
{ "Display a list of quests", { ':', 'q', 0, 0, 0 }, cmd_showquests },
{ "Display character information", { '@', 0, 0, 0, 0 }, player_showstatus },
{ "Display your damage resistance", { 'A', 0, 0, 0, 0 }, cmd_showac },
{ "Change your tactics", { 'T', 0, 0, 0, 0 }, player_changetactics },
{ "Change game options", { '\\', 0, 0, 0, 0 }, cmd_options },
{ "Change game options", { MYKEY_CTRLO, 0, 0, 0, 0 }, cmd_options },
{ "Move north", { '8', 0, 0, 0, 0 }, cmd_movenorth },
{ "Move northeast", { '9', 0, 0, 0, 0 }, cmd_movenortheast },
{ "Move east", { '6', 0, 0, 0, 0 }, cmd_moveeast },
{ "Move southeast", { '3', 0, 0, 0, 0 }, cmd_movesoutheast },
{ "Move south", { '2', 0, 0, 0, 0 }, cmd_movesouth },
{ "Move southwest", { '1', 0, 0, 0, 0 }, cmd_movesouthwest },
{ "Move west", { '4', 0, 0, 0, 0 }, cmd_movewest },
{ "Move northwest", { '7', 0, 0, 0, 0 }, cmd_movenorthwest },
{ "Walk north", { 'w', '8', 0, 0, 0 }, cmd_walknorth },
{ "Walk northeast", { 'w', '9', 0, 0, 0 }, cmd_walknortheast },
{ "Walk east", { 'w', '6', 0, 0, 0 }, cmd_walkeast },
{ "Walk southeast", { 'w', '3', 0, 0, 0 }, cmd_walksoutheast },
{ "Walk south", { 'w', '2', 0, 0, 0 }, cmd_walksouth },
{ "Walk southwest", { 'w', '1', 0, 0, 0 }, cmd_walksouthwest },
{ "Walk west", { 'w', '4', 0, 0, 0 }, cmd_walkwest },
{ "Walk northwest", { 'w', '7', 0, 0, 0 }, cmd_walknorthwest },
{ "Apply quickskill number 0", { ':', '0', 0, 0, 0 }, cmd_qskill_0 },
{ "Apply quickskill number 1", { ':', '1', 0, 0, 0 }, cmd_qskill_1 },
{ "Apply quickskill number 2", { ':', '2', 0, 0, 0 }, cmd_qskill_2 },
{ "Apply quickskill number 3", { ':', '3', 0, 0, 0 }, cmd_qskill_3 },
{ "Apply quickskill number 4", { ':', '4', 0, 0, 0 }, cmd_qskill_4 },
{ "Apply quickskill number 5", { ':', '5', 0, 0, 0 }, cmd_qskill_5 },
{ "Apply quickskill number 6", { ':', '6', 0, 0, 0 }, cmd_qskill_6 },
{ "Apply quickskill number 7", { ':', '7', 0, 0, 0 }, cmd_qskill_7 },
{ "Apply quickskill number 8", { ':', '8', 0, 0, 0 }, cmd_qskill_8 },
{ "Apply quickskill number 9", { ':', '9', 0, 0, 0 }, cmd_qskill_9 },
{ "Apply quickskill number 0", { '=', 0, 0, 0, 0 }, cmd_qskill_0 },
{ "Apply quickskill number 1", { '!', 0, 0, 0, 0 }, cmd_qskill_1 },
{ "Apply quickskill number 2", { '"', 0, 0, 0, 0 }, cmd_qskill_2 },
{ "Apply quickskill number 3", { '#', 0, 0, 0, 0 }, cmd_qskill_3 },
{ "Apply quickskill number 4", { '$', 0, 0, 0, 0 }, cmd_qskill_4 },
{ "Apply quickskill number 5", { '%', 0, 0, 0, 0 }, cmd_qskill_5 },
{ "Apply quickskill number 6", { '&', 0, 0, 0, 0 }, cmd_qskill_6 },
{ "Apply quickskill number 7", { '/', 0, 0, 0, 0 }, cmd_qskill_7 },
{ "Apply quickskill number 8", { '(', 0, 0, 0, 0 }, cmd_qskill_8 },
{ "Apply quickskill number 9", { ')', 0, 0, 0, 0 }, cmd_qskill_9 },
{ "Save game", { ':', 'S', 0, 0, 0 }, cmd_save },
{ "Load game", { ':', 'L', 0, 0, 0 }, cmd_load },
{ "Push", { 'p', 0, 0, 0, 0 }, cmd_push },
{ "Search", { 's', 0, 0, 0, 0 }, cmd_search },
{ "Toggle search mode", { ':', 's', 0, 0, 0 }, cmd_searchmode },
{ "Examine/Look", { 'l', 0, 0, 0, 0 }, player_lookdir },
{ "Talk with someone", { 'C', 0, 0, 0, 0 }, player_chat },
{ "Read", { 'r', 0, 0, 0, 0 }, player_readscroll },
{ "Redraw screen", { MYKEY_CTRLR, 0, 0, 0, 0 }, cmd_redraw },
{ "Open door", { 'o', 0, 0, 0, 0 }, player_opendoor },
{ "Close door", { 'c', 0, 0, 0, 0 }, player_closedoor },
{ "Rest (pass one turn)", { '.', 0, 0, 0, 0 }, cmd_rest },
{ "Rest (pass one turn)", { '5', 0, 0, 0, 0 }, cmd_rest },
{ "Apply skills", { 'S', 0, 0, 0, 0 }, cmd_useskill },
{ "Cast a spell", { 'Z', 0, 0, 0, 0 }, cmd_cast },
{ "Enter downstairs", { '>', 0, 0, 0, 0 }, cmd_downstair },
{ "Enter upstairs", { '<', 0, 0, 0, 0 }, cmd_upstair },
{ "Get item", { ',', 0, 0, 0, 0 }, player_getitem },
{ "Drop item", { 'd', 0, 0, 0, 0 }, player_dropitem },
{ "Eat food", { 'e', 0, 0, 0, 0 }, player_eat },
{ "Throw/Shoot", { 't', 0, 0, 0, 0 }, player_rangedattack },
{ "Pay your bill", { 'P', 0, 0, 0, 0 }, player_paybill },
{ "Check your bill", { ':', 'b', 0, 0, 0 }, cmd_checkbill },
{ "Display help menu", { '?', 0, 0, 0, 0 }, cmd_help },
{ "Display keybindings", { ':', '?', 'k', 0, 0 }, cmd_showkeys },
{ "Display manual", { ':', '?', 'm', 0, 0 }, cmd_showmanual },
{ "Display game options", { ':', '?', 'v', 0, 0 }, config_listvars },
/* cheat and debug commands */
{ "Cheat: Light on", { MYKEY_CTRLL, 0, 0, 0, 0 }, cheat_light },
{ "Cheat: Identify item", { MYKEY_CTRLI, 0, 0, 0, 0 }, cheat_identify },
#ifndef SALADIR_RELEASE
{ "Debug: Create level", { MYKEY_CTRLG, 0, 0, 0, 0 }, debug_createlevel },
{ "Debug: Test hit", { MYKEY_CTRLH, 0, 0, 0, 0 }, debug_hittest },
#endif
{ "Editor: ON/OFF", { MYKEY_F10, 0, 0, 0, 0 }, editor_onoff },
{ "Editor: Next terrain", { MYKEY_F1, 0, 0, 0, 0 }, editor_nextterr },
{ "Editor: Prev terrain", { MYKEY_F2, 0, 0, 0, 0 }, editor_prevterr },
{ "Editor: Dramode", { MYKEY_F3, 0, 0, 0, 0 }, editor_drawmode },
{ "Editor: Set terrain", { ' ', 0, 0, 0, 0 }, editor_set },
{ "Editor: Set map visible", { MYKEY_F7, 0, 0, 0, 0 }, editor_visible },
{ "Editor: Hide map", { MYKEY_F8, 0, 0, 0, 0 }, editor_visibleoff },
{ "Editor: Clear map with current terrain",
{ MYKEY_F9, 0, 0, 0, 0 }, editor_clear },
{ "Editor: Save map", { MYKEY_F5, 0, 0, 0, 0 }, editor_save },
{ "Editor: Load map", { MYKEY_F6, 0, 0, 0, 0 }, editor_load },
{ NULL, { 0 }, NULL }
};
int compare_cmd(const void* cmd1, const void* cmd2)
{
return strcmp(((Tcmd*)cmd1)->name, ((Tcmd*)cmd2)->name);
}
int compare_cmd_key(const void* cmd1, const void* cmd2)
{
int32s sum=0;
int8u i;
for(i=0; i<CMD_MAXLEN; i++) {
sum=(int32s)(((Tcmd*)cmd1)->keys[i] - ((Tcmd*)cmd2)->keys[i]);
if(sum!=0)
break;
}
return (int)sum;
}
void init_cmdtable(void)
{
int16u indx=0;
while(cmdtable[indx].cf != NULL)
indx++;
if(CONFIGVARS.cmdsort)
qsort(cmdtable, indx, sizeof(Tcmd), compare_cmd_key);
else
qsort(cmdtable, indx, sizeof(Tcmd), compare_cmd);
}
int16s check_cmdtable(int16u *cmdline, int8u keynum)
{
int16s indx=0;
int16s i;
bool cmdmatch;
while(cmdtable[indx].cf != NULL) {
cmdmatch=true;
for(i=0; i<keynum+1; i++) {
if(cmdline[i]!=cmdtable[indx].keys[i])
cmdmatch=false;
}
if(cmdmatch) {
if(cmdtable[indx].keys[keynum+1]==0)
return indx;
else
return CMD_MULTI;
}
indx++;
}
return CMD_NOCMD;
}
/* read one full command, even multikey command */
void read_cmd(void)
{
int16u ch;
int16s ci, mk=0;
bool cmdnotfull=true;
static char txt_cmdline[128];
static int16u cmdline[CMD_MAXLEN+1];
txt_cmdline[0]=0;
while(cmdnotfull) {
ch=my_getch();
msg.update(false);
strcat(txt_cmdline, my_keyname(ch));
cmdline[mk]=ch;
ci=check_cmdtable(cmdline, mk);
clearline(1);
my_gotoxy(1, 1);
my_setcolor(C_RED);
if(ci==CMD_NOCMD) {
cmdnotfull=false;
mk=0;
my_printf("\"%s\" Unknown Cmd.", txt_cmdline);
}
else if(ci==CMD_MULTI) {
mk++;
my_printf("Cmd \"%s\"", txt_cmdline);
}
else {
cmdnotfull=false;
mk=0;
cmdtable[ci].cf();
}
if(mk>CMD_MAXLEN) {
cmdnotfull=false;
mk=0;
}
}
}
/****************************/
/* The actual commands here */
/****************************/
void cmd_quit(void)
{
if(confirm_yn("Really quit", false, true)) {
GAME_NOT_ALIVE=true;
}
}
void cmd_movenorth(void)
{
moveplayer(DIR_UP, c_level, false);
}
void cmd_movesouth(void)
{
moveplayer(DIR_DOWN, c_level, false);
}
void cmd_moveeast(void)
{
moveplayer(DIR_RIGHT, c_level, false);
}
void cmd_movewest(void)
{
moveplayer(DIR_LEFT, c_level, false);
}
void cmd_movenortheast(void)
{
moveplayer(DIR_UPRIGHT, c_level, false);
}
void cmd_movenorthwest(void)
{
moveplayer(DIR_UPLEFT, c_level, false);
}
void cmd_movesoutheast(void)
{
moveplayer(DIR_DNRIGHT, c_level, false);
}
void cmd_movesouthwest(void)
{
moveplayer(DIR_DNLEFT, c_level, false);
}
void cmd_walknorth(void)
{
repeatmove(DIR_UP, c_level);
}
void cmd_walksouth(void)
{
repeatmove(DIR_DOWN, c_level);
}
void cmd_walkeast(void)
{
repeatmove(DIR_RIGHT, c_level);
}
void cmd_walkwest(void)
{
repeatmove(DIR_LEFT, c_level);
}
void cmd_walknortheast(void)
{
repeatmove(DIR_UPRIGHT, c_level);
}
void cmd_walknorthwest(void)
{
repeatmove(DIR_UPLEFT, c_level);
}
void cmd_walksoutheast(void)
{
repeatmove(DIR_DNRIGHT, c_level);
}
void cmd_walksouthwest(void)
{
repeatmove(DIR_DNLEFT, c_level);
}
void cmd_lastmessage(void)
{
msg.showlast();
}
void cmd_showversion(void)
{
msg.newmsg(SALADIR_VERSTRING, CH_WHITE);
}
void cmd_options(void)
{
bool prec=CONFIGVARS.cheat;
game_config();
if(prec==false && CONFIGVARS.cheat) {
msg.update(true);
msg.newmsg("You're entering the cheatmode, no scores will be saved.",
C_RED);
if(confirm_yn("Are you sure", false, true)) {
GAME_CHEATER=true;
}
else
CONFIGVARS.cheat = false;
}
}
void cmd_showhp(void)
{
msg.vnewmsg(CH_CYAN, "Hp: head %d/%d, left hand %d/%d, "
"right hand %d/%d, body %d/%d, legs %d/%d.",
player.hpp[HPSLOT_HEAD].cur, player.hpp[HPSLOT_HEAD].max,
player.hpp[HPSLOT_LEFTHAND].cur, player.hpp[HPSLOT_LEFTHAND].max,
player.hpp[HPSLOT_RIGHTHAND].cur, player.hpp[HPSLOT_RIGHTHAND].max,
player.hpp[HPSLOT_BODY].cur, player.hpp[HPSLOT_BODY].max,
player.hpp[HPSLOT_LEGS].cur, player.hpp[HPSLOT_LEGS].max);
}
void cmd_qskill_0(void)
{
player_quickskill(c_level, 0);
}
void cmd_qskill_1(void)
{
player_quickskill(c_level, 1);
}
void cmd_qskill_2(void)
{
player_quickskill(c_level, 2);
}
void cmd_qskill_3(void)
{
player_quickskill(c_level, 3);
}
void cmd_qskill_4(void)
{
player_quickskill(c_level, 4);
}
void cmd_qskill_5(void)
{
player_quickskill(c_level, 5);
}
void cmd_qskill_6(void)
{
player_quickskill(c_level, 6);
}
void cmd_qskill_7(void)
{
player_quickskill(c_level, 7);
}
void cmd_qskill_8(void)
{
player_quickskill(c_level, 8);
}
void cmd_qskill_9(void)
{
player_quickskill(c_level, 9);
}
void cmd_msgbuffer(void)
{
msg.showall();
}
void cmd_showtime(void)
{
worldtime.show_worldtime();
}
void cmd_showtimepassed(void)
{
passedtime.show_passed();
}
void cmd_showquests(void)
{
quest_showall(&player.quests);
}
void cmd_push(void)
{
player_push(c_level, 0);
}
void cmd_redraw(void)
{
do_redraw(c_level);
}
void cmd_rest(void)
{
moveplayer(DIR_SELF, c_level, false);
}
void cmd_search(void)
{
search_surroundings(c_level, NULL, false);
}
void cmd_searchmode(void)
{
if(player.searchmode) {
player.searchmode=false;
msg.newmsg("You won't be so attentive anymore.", C_WHITE);
}
else {
if(!skill_check(player.skills, SKILLGRP_GENERIC, SKILL_SEARCHING)) {
msg.newmsg("Sorry, you don't have the skill.", C_WHITE);
return;
}
player.searchmode=true;
msg.newmsg("You're now more observant.",
CH_WHITE);
}
}
void cmd_useskill(void)
{
player_useskill(c_level, SKILLGRP_ALL, -1);
}
void cmd_cast(void)
{
player_useskill(c_level, SKILLGRP_MAGIC, -1);
}
void cmd_downstair(void) {
if(c_level->loc[player.pos_y][player.pos_x].type == TYPE_STAIRDOWN
|| (player.dungeon==0 && player.dungeonlev==0)) {
player.lastdir=c_level->loc[player.pos_y][player.pos_x].doorfl;
player_go_down(&c_level);
}
else
msg.newmsg("You start foolishly digging your way down...",
C_WHITE);
}
void cmd_upstair(void)
{
if(c_level->loc[player.pos_y][player.pos_x].type == TYPE_STAIRUP) {
player.lastdir=c_level->loc[player.pos_y][player.pos_x].doorfl;
player_go_up(&c_level);
} else
msg.newmsg("You jump very hard...", C_WHITE);
}
void cmd_showac(void)
{
msg.vnewmsg(CH_CYAN, "Damage resistance: Head %d, Left hand %d, "
"Right hand %d, Body %d, Legs %d.",
player.hpp[HPSLOT_HEAD].ac,
player.hpp[HPSLOT_LEFTHAND].ac,
player.hpp[HPSLOT_RIGHTHAND].ac,
player.hpp[HPSLOT_BODY].ac,
player.hpp[HPSLOT_LEGS].ac);
}
void cmd_checkbill(void)
{
int32u gc, sc, cc;
if(!player.bill) {
msg.newmsg("You don't have any debts!", C_WHITE);
}
else {
shopkeeper_coppervalue(player.bill, &gc, &sc, &cc);
msg.vnewmsg(C_WHITE, "Your current bill: "
"%ld gold, %ld silver and %ld copper!", gc, sc, cc);
}
}
void cmd_help(void)
{
int16u kb;
msg.add("Which help [M]anual, [K]eybindings or [V]ariables?", CH_WHITE);
kb=my_getch();
if(kb=='m' || kb=='M') {
cmd_showmanual();
}
else if(kb=='K' || kb=='k')
cmd_showkeys();
else if(kb=='V' || kb=='v')
config_listvars();
else
msg.update(true);
}
void cmd_showmanual(void)
{
chdir_tohelpdir();
viewfile("manual.txt");
}
void cmd_showkeys(void)
{
FILE *fh;
int16u indx=0, i;
const char keyfile[]="keytable.txt";
init_cmdtable();
chdir_totempdir();
fh=fopen(keyfile, "w");
if(!fh) {
msg.newmsg("Error: Unable to view key bindings.", CH_RED);
return;
}
/* create a text file containing keyinfo */
fprintf(fh, "\001Legend of Saladir keyboard commands\n\n");
fprintf(fh, "\n\007Commands like '\001C-a\007' means that you need "
"to press keys \002CTRL \007and \002a\007"
" together. Some commands may require multiple keypresses, ie. "
"command \"\001:?k\007\" means that you'll have to press first "
"\002:\007, then \002? \007and finally \002k \007to "
"execute the command.\n\n");
fprintf(fh, "Commands starting with '\001w\007' will repeat several times, "
"the repeat count can be defined in options with variable "
"\003REPEATCOUNT\007.\n\n");
while(cmdtable[indx].cf != NULL) {
tempstr[0]=0;
for(i=0; i<CMD_MAXLEN; i++) {
if(cmdtable[indx].keys[i]!=0)
strcat(tempstr, my_keyname(cmdtable[indx].keys[i]));
/*
if(cmdtable[indx].keys[i] <= 0xff)
strcat(tempstr, unctrl(cmdtable[indx].keys[i]));
else
strcat(tempstr, keyname(cmdtable[indx].keys[i]));
*/
}
fprintf(fh, "\002%-9s \007%s\n", tempstr, cmdtable[indx].name);
indx++;
}
fprintf(fh, "\nCommands are case sensitive.\n\n");
fclose(fh);
/* finally view the file */
viewfile(keyfile);
}
void cmd_save(void)
{
GAME_NOTIFYFLAGS |= GAME_DO_REDRAW;
my_clrscr();
if( save() )
msg.newmsg("Game saved.", C_WHITE);
else
msg.newmsg("Saved failed!", CHB_RED);
showmore(false, false);
}
void cmd_load(void)
{
GAME_NOTIFYFLAGS |= GAME_DO_REDRAW;
my_clrscr();
if( load(false) ) {
msg.newmsg("Game loaded!", C_WHITE);
}
else
msg.newmsg("Loading failed!", CHB_RED);
showmore(false, false);
}
void cheat_identify(void)
{
Tinvpointer matti;
matti=inv_listitems(&player.inv, "Identify what?", -1, true, -1, -1);
if(matti) {
matti->i.status|=ITEM_IDENTIFIED;
}
}
void cheat_light(void)
{
if(!CONFIGVARS.cheat)
return;
if(player.light==0)
player.light=15;
else
player.light=0;
}
void cheat_onoff(void)
{
}
void editor_onoff(void)
{
if(!CONFIGVARS.cheat)
return;
GAME_NOTIFYFLAGS|=GAME_DO_REDRAW;
editmode=!editmode;
if(editmode) {
msg.add("LEVEL EDITOR on.", CHB_RED);
msg.add("(F1) Next terrain", CH_GREEN);
msg.add("(F2) Last terrain", CH_GREEN);
msg.add("(F3) Drawmode on/off", CH_GREEN);
msg.add("(F5) Save OUTWORLD", CH_RED);
msg.add("(F6) Load OUTWORLD", CH_RED);
msg.add("(F7) Make whole map visible", CH_GREEN);
msg.add("(F8) Make whole map hidden", CH_GREEN);
msg.add("(F9) Clear level with terrain", CH_GREEN);
msg.add("(SPC) Place terrain", CH_GREEN);
editerrain=0;
}
else
msg.newmsg("Level editor OFF!", CHB_RED);
}
void editor_nextterr(void)
{
if(!editmode)
return;
GAME_NOTIFYFLAGS|=GAME_EDITORCHG;
if(terrains[editerrain+1].out!=0)
editerrain++;
}
void editor_prevterr(void)
{
if(!editmode)
return;
GAME_NOTIFYFLAGS|=GAME_EDITORCHG;
if(editerrain > 0)
editerrain--;
}
void editor_drawmode(void)
{
if(!editmode)
return;
msg.newmsg("Toggle drawmode", C_GREEN);
drawmode=!drawmode;
if(drawmode)
msg.newmsg("ON!", C_GREEN);
else
msg.newmsg("OFF!", C_GREEN);
}
void editor_set(void)
{
if(!editmode)
return;
set_terrain(c_level, player.pos_x, player.pos_y, editerrain);
}
void editor_visible(void)
{
if(!editmode)
return;
for(int16u ty=0; ty<c_level->sizey; ty++) {
for(int16u tx=0; tx<c_level->sizex; tx++) {
c_level->loc[ty][tx].flags |= CAVE_SEEN;
}
}
}
void editor_visibleoff(void)
{
if(!editmode)
return;
int16u mask=0xffff - CAVE_SEEN;
for(int16u ty=0; ty<c_level->sizey; ty++) {
for(int16u tx=0; tx<c_level->sizex; tx++) {
c_level->loc[ty][tx].flags &= mask;
}
}
}
void editor_clear(void)
{
if(!editmode)
return;
initlevel(c_level, editerrain, MAXSIZEX, MAXSIZEY);
player.pos_x=10;
player.pos_y=10;
player.lreg_x=0;
player.lreg_y=0;
player.spos_x=11;
player.spos_y=11;
GAME_NOTIFYFLAGS|=GAME_DO_REDRAW;
}
void editor_save(void)
{
if(!editmode)
return;
msg.add("Save to which file:", C_GREEN);
my_gets(nametemp, sizeof(nametemp)-1);
msg.newmsg("Saving level...", CH_YELLOW);
if(edit_savemap(c_level, nametemp))
msg.newmsg("OK!", C_GREEN);
else
msg.newmsg("fail!", C_RED);
}
void editor_load(void)
{
if(!editmode)
return;
msg.add("Load from which file:", C_GREEN);
my_gets(nametemp, sizeof(nametemp)-1);
msg.newmsg("Loading level...", CH_YELLOW);
if(edit_loadmap(c_level, nametemp)) {
player.pos_x=10;
player.pos_y=10;
player.lreg_x=0;
player.lreg_y=0;
player.spos_x=11;
player.spos_y=11;
do_redraw(c_level);
sprintf(tempstr, "File \"%s\" OK!, level size is X%d * Y%d.", nametemp, c_level->sizex, c_level->sizey);
msg.newmsg(tempstr, C_GREEN);
}
else
msg.newmsg("fail!", C_RED);
}
#ifndef SALADIR_RELEASE
void debug_createlevel(void)
{
if(!CONFIGVARS.cheat)
return;
player.pos_x=player.pos_y=1;
player.spos_x=2;
player.spos_y=2;
createlevel(c_level);
GAME_NOTIFYFLAGS|=GAME_DO_REDRAW;
}
void debug_hittest(void)
{
damage_issue(c_level, NULL, NULL, ELEMENT_FIRE, 12, HPSLOT_BODY,
"The fireball hits!");
}
#endif /* SALADIR_RELEASE */