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//
// Created by jtorreal on 11/24/20.
//
#include "olcPixelGameEngine.h"
#include "player.h"
Player::Player(float xP, float yP, float xV, float yV){
xPos = xP;
yPos = yP;
xVelocity = xV;
yVelocity = yV;
playerMoveRight = new olc::Sprite("/home/jtorreal/CLionProjects/StickyKeys/Images/MarioSkidding.png");
playerMoveLeft = new olc::Sprite("/home/jtorreal/CLionProjects/StickyKeys/Images/MarioLeft.png");
playerJumpRight = new olc::Sprite("/home/jtorreal/CLionProjects/StickyKeys/Images/MarioJumping.png");
playerJumpLeft = new olc::Sprite("/home/jtorreal/CLionProjects/StickyKeys/Images/MarioJumpingLeft.png");
onGround = false;
facingRight = true;
canMoveLeft = true;
canMoveRight = true;
canJump = true;
flagPassed = false;
isDead = false;
atGoal = false;
}
Player::Player(){}
float Player::getXPos() {return xPos;}
float Player::getYPos() {return yPos;}
float Player::getXVel() {return xVelocity;}
float Player::getYVel() {return yVelocity;}
void Player::setXPos(float xP) {xPos = xP;}
void Player::setYPos(float yP) {yPos = yP;}
void Player::setXVel(float xVel) {xVelocity = xVel;}
void Player::setYVel(float yVel) {yVelocity = yVel;}
void Player::setMoveLeft(bool val) {canMoveLeft = val;}
void Player::setMoveRight(bool val) {canMoveRight = val;}
void Player::setCanJump(bool val) {canJump = val;}
void Player::setFlag(bool val){flagPassed = val;}
bool Player::getFlag(){return flagPassed;}
bool Player::getDeathStatus(){return isDead;}
bool Player::isAtGoal() {return atGoal;}
void Player::setDeathStatus(bool val){isDead = val;}
void Player::processInput(olc::PixelGameEngine* pge, Level* currentLevel, float fElapsedTime) {
if(pge->GetKey(olc::Key::UP).bPressed && canJump){
if(yVelocity == 0)
yVelocity = -12.0f;
}
if(pge->GetKey(olc::Key::LEFT).bHeld && canMoveLeft){
xVelocity = -6.0f;
facingRight = false;
}
if(pge->GetKey(olc::Key::A).bHeld && canMoveLeft){
xVelocity = -6.0f;
facingRight = false;
}
if(pge->GetKey(olc::Key::LEFT).bReleased){
xVelocity = 0.0f;
}
if(pge->GetKey(olc::Key::A).bReleased){
xVelocity = 0.0f;
}
if(pge->GetKey(olc::Key::RIGHT).bHeld && canMoveRight) {
xVelocity = 6.0f;
facingRight = true;
}
if(pge->GetKey(olc::Key::D).bHeld && canMoveRight) {
xVelocity = 6.0f;
facingRight = true;
}
if(pge->GetKey(olc::Key::RIGHT).bReleased){
xVelocity = 0.0f;
}
if(pge->GetKey(olc::Key::D).bReleased){
xVelocity = 0.0f;
}
if(pge->GetKey(olc::Key::SPACE).bPressed && canJump) {
if(yVelocity == 0){
yVelocity = -12.0f;
}
}
if(pge->GetKey(olc::Key::W).bPressed && canJump) {
if(yVelocity == 0){
yVelocity = -12.0f;
}
}
if(pge->GetKey(olc::Key::R).bPressed) {
canJump = true;
canMoveRight = true;
canMoveLeft = true;
}
yVelocity += 20.0f * fElapsedTime;
float fNewPlayerX = xPos + xVelocity * fElapsedTime;
float fNewPlayerY = yPos + yVelocity * fElapsedTime;
if(xVelocity > 10.0f)
xVelocity = 10.0f;
if(xVelocity < -10.0f)
xVelocity = -10.0f;
if(yVelocity > 100.0f)
yVelocity = 100.0f;
if(yVelocity < -100.0f)
yVelocity = -100.0f;
//Check if player has collided with the checkpoint flag
if (currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY + 0.0f) == 'f'){
currentLevel->setTile(fNewPlayerX + 0.0f, fNewPlayerY + 0.0f, 'F');
checkpointX = fNewPlayerX + 0.0f;
checkpointY = fNewPlayerY + 0.0f;
flagPassed = true;
}
if (currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY + 1.0f) == 'f'){
currentLevel->setTile(fNewPlayerX + 0.0f, fNewPlayerY + 1.0f, 'F');
checkpointX = fNewPlayerX + 0.0f;
checkpointY = fNewPlayerY + 1.0f;
flagPassed = true;
}
if (currentLevel->getTile(fNewPlayerX + 1.0f, fNewPlayerY + 0.0f) == 'f') {
currentLevel->setTile(fNewPlayerX + 1.0f, fNewPlayerY + 0.0f, 'F');
checkpointX = fNewPlayerX+1.0f;
checkpointY = fNewPlayerY+0.0f;
flagPassed = true;
}
if (currentLevel->getTile(fNewPlayerX + 1.0f, fNewPlayerY + 1.0f) == L'f') {
currentLevel->setTile(fNewPlayerX + 1.0f, fNewPlayerY + 1.0f, 'F');
checkpointX = fNewPlayerX+1.0f;
checkpointY = fNewPlayerY+1.0f;
flagPassed = true;
}
//Check if player has reached the end of the level
if (currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY + 0.0f) == 'g')
atGoal = true;
if (currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY + 1.0f) == 'g')
atGoal = true;
if (currentLevel->getTile(fNewPlayerX + 1.0f, fNewPlayerY + 0.0f) == 'g')
atGoal = true;
if (currentLevel->getTile(fNewPlayerX + 1.0f, fNewPlayerY + 1.0f) == 'g')
atGoal = true;
//Check if player has collided with a tile that should kill it
if (currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY + 0.0f) == 'd')
isDead = true;
if (currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY + 1.0f) == 'd')
isDead = true;
if (currentLevel->getTile(fNewPlayerX + 1.0f, fNewPlayerY + 0.0f) =='d')
isDead = true;
if (currentLevel->getTile(fNewPlayerX + 1.0f, fNewPlayerY + 1.0f) == 'd')
isDead = true;
//Check Collision
if(xVelocity <= 0){ //Moving Left
if ((currentLevel->getTile(fNewPlayerX + 0.0f, yPos + 0.0f) != '.' || currentLevel->getTile(fNewPlayerX + 0.0f, yPos + 0.9f) != '.') && (currentLevel->getTile(fNewPlayerX + 0.0f, yPos + 0.0f) != 'F' || currentLevel->getTile(fNewPlayerX + 0.0f, yPos + 0.9f) != 'F')){
fNewPlayerX = (int)fNewPlayerX + 1;
xVelocity = 0;
}
}
else{ //Moving Right
if ((currentLevel->getTile(fNewPlayerX + 1.0f, yPos + 0.0f) != '.' || currentLevel->getTile(fNewPlayerX + 1.0f, yPos + 0.9f) != '.') && (currentLevel->getTile(fNewPlayerX + 1.0f, yPos + 0.0f) != 'F' || currentLevel->getTile(fNewPlayerX + 1.0f, yPos + 0.9f) != 'F')){
fNewPlayerX = (int)fNewPlayerX;
xVelocity = 0;
}
}
onGround = false;
if(yVelocity <= 0){
if ((currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY) != '.' || currentLevel->getTile(fNewPlayerX + 0.9f, fNewPlayerY) != '.') && (currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY) != 'F' || currentLevel->getTile(fNewPlayerX + 0.9f, fNewPlayerY) != 'F')){
fNewPlayerY = (int)fNewPlayerY + 1;
yVelocity = 0;
}
}
else{
if ((currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY + 1.0f) != '.' || currentLevel->getTile(fNewPlayerX + 0.9f, fNewPlayerY + 1.0f) != '.') && (currentLevel->getTile(fNewPlayerX + 0.0f, fNewPlayerY + 1.0f) != 'F' || currentLevel->getTile(fNewPlayerX + 0.9f, fNewPlayerY + 1.0f) != 'F')){
fNewPlayerY = (int)fNewPlayerY;
yVelocity = 0;
onGround = true;
}
}
xPos = fNewPlayerX;
yPos = fNewPlayerY;
}
void Player::death() {
if (isDead) {
isDead = false;
if (!flagPassed) {
xPos=1;
yPos=1;
}
else {
xPos = checkpointX;
yPos = checkpointY;
}
canJump = true;
canMoveRight = true;
canMoveLeft = true;
}
}
void Player::win(){
if(atGoal){
atGoal = false;
flagPassed = false;
canJump = true;
canMoveRight = true;
canMoveLeft = true;
xPos = 1;
yPos = 1;
}
}
void Player::draw(Level* currentLevel, olc::PixelGameEngine* pge){
if (!onGround && facingRight){
pge->DrawPartialSprite((xPos - currentLevel->getOffsetX()) * 16, (yPos - currentLevel->getOffsetY()) * 16, playerJumpRight, 0 * 16, 0 * 16, 1*16, 1*16);
}
else if (!onGround && !facingRight){
pge->DrawPartialSprite((xPos - currentLevel->getOffsetX()) * 16, (yPos - currentLevel->getOffsetY()) * 16, playerJumpLeft, 0 * 16, 0 * 16, 1*16, 1*16);
}
else if (facingRight){
pge->DrawPartialSprite((xPos - currentLevel->getOffsetX()) * 16, (yPos - currentLevel->getOffsetY()) * 16, playerMoveRight, 0 * 16, 0 * 16, 1*16, 1*16);
}
else{
pge->DrawPartialSprite((xPos - currentLevel->getOffsetX()) * 16, (yPos - currentLevel->getOffsetY()) * 16, playerMoveLeft, 0 * 16, 0 * 16, 1*16, 1*16);
}
}