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delete(); documentation is wrong #71

@tomangelo2

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@tomangelo2

Official documentation states:

delete() - Damages the object, 1: object's ID, 2: magnifyDamage multiplier, without 2 the object explodes

so it looks like second parameter should only increase/decrease amount of damage to object. But values >1 doesn't just do incredible damage, instead it results in buildings flying into space, reversed build animation, or game just crash because, for example, it gives up trying to (probably) drown a BotFactory:

Assertion failed!

Program: C:\Program Files (x86)\colobot\wuasne\colobot.exe
File: C:/Users/student/repo/colobot/src/object/old_object.cpp, Line 445

Expression: type != DestructionType::Drowned || m_type == OBJECT_HUMAN

Either we should improve documentation to match it to actual effects, or fix those crazy behaviors. In any case, this function shouldn't crash whole game.

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