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main.cpp
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170 lines (105 loc) · 3.75 KB
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#include <glad/glad.h>
#include <GLFW/glfw3.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <cmath>
#include "Camera.h"
#include <iostream>
#include "RaniPok.h"
#include "inputHandle.h"
#include "skybox.h"
void framebuffer_size_callback(GLFWwindow *window, int width, int height);
void mouse_callback(GLFWwindow *window, double xpos, double ypos);
void scroll_callback(GLFWwindow *window, double xoffset, double yoffset);
const unsigned int SCR_WIDTH = 1000;
const unsigned int SCR_HEIGHT = 700;
// camera
Camera camera(glm::vec3(59.0f, 24.0f, 59.0f));
float lastX = SCR_WIDTH / 2.0f;
float lastY = SCR_HEIGHT / 2.0f;
bool firstMouse = true;
float deltaTime = 0.0f;
float lastFrame = 0.0f;
RaniPokhari rani;
InputProcess input;
Skybox skybox;
int main() {
// initialize glfw
glfwInit();
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
// create window
GLFWwindow *window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "Ranipokhari", NULL, NULL);
if (window == NULL) {
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
glfwSetCursorPosCallback(window, mouse_callback);
glfwSetScrollCallback(window, scroll_callback);
// moue event handling
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
// error handle glad
if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// stbi_set_flip_vertically_on_load(true);
//load models and complile shaders
rani.loadModels();
rani.loadShaders();
skybox.loadSkybox();
// render loop
float lighttime=0;
while (!glfwWindowShouldClose(window)) {
float currentFrame = glfwGetTime();
deltaTime = (currentFrame - lastFrame) * 5;
lastFrame = currentFrame;
// handle keyboard events
input.processInput(window,&camera,&rani);
// render screen
glClearColor(0.05f, 0.05f, 0.05f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//Apply lighting
rani.applyDayLighting((sin((pow(currentFrame,0.7)))));
float skytime=(sin((pow(currentFrame,0.7))));
//Draw skybix
skybox.drawSkybox(skytime);
// Draw model
rani.Draw();
// swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
}
// close window and delete all processes
glfwTerminate();
return 0;
}
// handle window resize
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
glViewport(0, 0, width, height);
}
void mouse_callback(GLFWwindow *window, double xpos, double ypos) {
if (firstMouse) {
lastX = xpos;
lastY = ypos;
firstMouse = false;
}
float xoffset = xpos - lastX;
float yoffset = lastY - ypos; // reversed since y-coordinates go from bottom to top
lastX = xpos;
lastY = ypos;
rani.camera.ProcessMouseMovement(xoffset, yoffset);
skybox.camera.ProcessMouseMovement(xoffset, yoffset);
}
void scroll_callback(GLFWwindow *window, double xoffset, double yoffset) {
rani.camera.ProcessMouseScroll(yoffset);
skybox.camera.ProcessMouseScroll(yoffset);
}