diff --git a/the_void/ancestries.json b/the_void/ancestries.json index ac3b2f8..bc59263 100644 --- a/the_void/ancestries.json +++ b/the_void/ancestries.json @@ -11,21 +11,21 @@ ], "features": [ { - "name": { "en-US": "Hard as Stone" }, + "name": { "en-US": "Stoneskin" }, "description": [ { "paragraph": { - "en-US": "After marking any number of Hit Points, you can spend 2 Hope to gain a +1 bonus to your damage thresholds that lasts until your next rest." + "en-US": "Gain a +1 bonus to your Armor Score and Damage Thresholds." } } ] }, { - "name": { "en-US": "Tectonic Attack" }, + "name": { "en-US": "Immoveable" }, "description": [ { "paragraph": { - "en-US": "You can strike the ground with your weapon, erupting the earth in a cascading fissure. When you do, make a weapon attack against all targets in a line within Very Close range. Any targets you succeed against take d8 magic damage using your Proficiency and are temporarily Restrained." + "en-US": "While your feet are touching the ground, you cannot be lifted or moved against your will." } } ] @@ -44,21 +44,21 @@ ], "features": [ { - "name": { "en-US": "Gust Leap" }, + "name": { "en-US": "Gale Force" }, "description": [ { "paragraph": { - "en-US": "Once per rest, you can call upon the wind to pick you up and carry you to a point you can see within Very Far range." + "en-US": "Mark a Stress to conjure a gust of wind that carries you or an ally up to Very Far range. Additionally, you can always control the speed at which you fall." } } ] }, { - "name": { "en-US": "Gale Force" }, + "name": { "en-US": "Eye of the Storm" }, "description": [ { "paragraph": { - "en-US": "To conjure a wind attack, make an Instinct Roll against all targets in front of you within Very Close range. Any targets you succeed against take d6 magic damage using your Proficiency and are forced back to Far range." + "en-US": "Spend 2 Hope to grant a +1 bonus to either your or an ally's Evasion until you next take Severe damage or you use Eye of the Storm again." } } ] @@ -77,21 +77,21 @@ ], "features": [ { - "name": { "en-US": "Lifespring" }, + "name": { "en-US": "Amphibious" }, "description": [ { "paragraph": { - "en-US": "Once per session, you can use a small amount of water from your surroundings to heal an ally within Melee range. When you do, clear a Hit Point from the target." + "en-US": "You can breathe and move naturally underwater." } } ] }, { - "name": { "en-US": "Water Whip" }, + "name": { "en-US": "Lifespring" }, "description": [ { "paragraph": { - "en-US": "You can pull water from the environment around you to use for an attack. When you do, treat it as a Finesse Weapon with Close range that deals d6 magic damage using your Proficiency. If you are within Close range of a body of water, you can spend a Hope to give the attack Far range and deal d10 damage instead." + "en-US": "Once per rest, when you have access to a small amount of water, you can mark 2 Stress to heal a Hit Point on yourself or an ally." } } ] @@ -110,21 +110,21 @@ ], "features": [ { - "name": { "en-US": "Incinerator" }, + "name": { "en-US": "Fireproof" }, "description": [ { "paragraph": { - "en-US": "Mark a Stress to light yourself Ablaze until you take Major damage or more. While Ablaze, any adversaries who end their attack in Melee range must mark a Stress." + "en-US": "You are immune to damage from magical or mundane flame." } } ] }, { - "name": { "en-US": "Fireshot" }, + "name": { "en-US": "Ignition" }, "description": [ { "paragraph": { - "en-US": "You can unleash a projectile of fire towards a target within Far range. They must make a Reaction Roll against your level +10. On a failure, they take d10+5 magic damage using your Proficiency. On a success, you must mark a Stress and the GM gains a Fear." + "en-US": "Mark a Stress to wreathe your primary weapon in flame until the end of the scene. While ablaze, it gives off a bright light and grants a 1d6 bonus to damage rolls against targets within Melee range." } } ] @@ -137,27 +137,27 @@ "description": [ { "paragraph": { - "en-US": "Aetheris are humanoids who possess glowing auras and wings they can conjure at will. They are the descendants of celestials from the Hallows Above." + "en-US": "Aetheris are humanoids who possess radiant auras and glowing eyes. They are the descendants of celestials from the Hallows Above." } } ], "features": [ { - "name": { "en-US": "Hallowed Soul" }, + "name": { "en-US": "Hallowed Aura" }, "description": [ { "paragraph": { - "en-US": "When you roll with Hope, instead of gaining Hope, you can instead spend a Hope to clear a Stress." + "en-US": "Once per rest, when an ally within Close range rolls with Fear, you can make it a roll with Hope instead." } } ] }, { - "name": { "en-US": "Divine Wings" }, + "name": { "en-US": "Divine Countenance" }, "description": [ { "paragraph": { - "en-US": "You can call forth your Divine Wings and fly. While flying, you can mark a Stress to pick up and carry a willing creature approximately your size or smaller. While your wings are revealed you also gain advantage on rolls to command or intimidate a target." + "en-US": "You have advantage on rolls to command or persuade." } } ] @@ -186,11 +186,11 @@ ] }, { - "name": { "en-US": "Magical Sense" }, + "name": { "en-US": "True Sight" }, "description": [ { "paragraph": { - "en-US": "You can sense the presence of magical creatures. You have advantage on rolls to track or locate creatures with magical ability." + "en-US": "You have advantage on rolls to see through illusions." } } ] diff --git a/the_void/classes.json b/the_void/classes.json index 06ff0dd..3989c70 100644 --- a/the_void/classes.json +++ b/the_void/classes.json @@ -13,41 +13,45 @@ "startingEvasion": 10, "startingHitPoints": 6, "hopeFeature": { + "name": { "en-US": "Witch's Charm" }, "description": [ { "paragraph": { - "en-US": "When you or an ally within Far range rolls a failure, you can spend 3 Hope to change into a success with Fear instead." + "en-US": "When you or an ally within Far range rolls a failure on an action roll, you can spend 3 Hope to change it into a success with Fear instead." } } ] }, "classFeatures": [ { - "name": { "en-US": "HEX" }, + "name": { "en-US": "Hex" }, "description": [ { "paragraph": { - "en-US": "When a creature causes you or an ally within Close range to mark any number of Hit Points, you can mark a Stress to Hex them. While Hexed, they gain a penalty to their damage thresholds equal to your Spellcast trait and a penalty to their Diffi culty equal to your tier. You can only have one target Hexed at a time." + "en-US": "When a creature causes you or an ally within Close range to mark any number of Hit Points, you can mark a Stress to Hex them. Action and damage rolls against a Hexed creature gain a bonus equal to your tier. This condition lasts until the GM spends a number of Fear equal to your Spellcast trait to remove it or you Hex another creature. Otherwise, remove it when the scene ends." } } ] }, { - "name": { "en-US": "COMMUNE" }, + "name": { "en-US": "Commune" }, "description": [ { "paragraph": { - "en-US": "During a long rest, you can commune with an entity (an ancestor, deity, spirit, aspect of nature, etc.). Ask them a question, then roll 4d6. If any of the dice have matching values, reference the chart below for the eff ect. If there are multiple matches, you get more than one effect." + "en-US": "Once per long rest, during a moment of calm, you can commune with an ancestor, deity, nature spirit, or otherworldly being. Ask them a question, then roll a number of d6s equal to your Spellcast trait. Choose one value from the rolled results and reference the chart below for the effect:" } }, { "list": [ - { "en-US": "6: You witness a relevant scene play out." }, - { "en-US": "5: You see a vision relevant to the answer." }, - { "en-US": "4: You hear sounds relevant to the answer." }, - { "en-US": "3: You feel a sensation relevant to the answer." }, - { "en-US": "2: You smell an odor relevant to the answer." }, - { "en-US": "1: You taste a flavor relevant to the answer." } + { + "en-US": "1-3: You taste a flavor, smell a scent, or feel a sensation relevant to the answer." + }, + { + "en-US": "4-5: You hear sounds or see a vision relevant to the answer." + }, + { + "en-US": "6: You psychically experience a scene relevant to the answer as if you were there." + } ] } ] @@ -72,23 +76,24 @@ "startingEvasion": 12, "startingHitPoints": 5, "hopeFeature": { + "name": { "en-US": "Grim Resolve" }, "description": [ { "paragraph": { "en-US": "Spend 3 Hope to clear 2 Stress." } } ] }, "classFeatures": [ { - "name": { "en-US": "AMBUSH" }, + "name": { "en-US": "Marked for Death" }, "description": [ { "paragraph": { - "en-US": "When you move into Melee and make a successful weapon attack, you can mark a Stress to force the target to make a reaction roll with a Difficulty equal to 10 + your level. On a failure, increase the damage of your attack by a number of d6 equal to your tier." + "en-US": "On a successful weapon attack, you can mark a Stress to make the target Marked for Death. Attacks you make against a target that's Marked for Death gain a bonus to damage equal to +1d4 per tier. You can only have one adversary Marked for Death at a time, and can't transfer or remove the condition except by defeating the target. The GM can spend a number of Fear equal to your Proficiency to remove the Marked for Death condition. Otherwise, it ends automatically when you take a rest." } } ] }, { - "name": { "en-US": "GET IN & GET OUT" }, + "name": { "en-US": "Get In & Get Out" }, "description": [ { "paragraph": { @@ -109,7 +114,7 @@ "description": [ { "paragraph": { - "en-US": "Those who've traded their lives, or perhaps even their souls, to an otherworldly Patron in exchange for incredible power are known as Warlocks. Often, these mortals are at a point of desperation that leads them to such a sacrifice -- to protect themselves or a loved one, aid their community, seek vengeance, increase their status, or otherwise further their ambitions." + "en-US": "Those who've traded their lives, or perhaps even their souls, to an otherworldly Patron in exchange for incredible power are known as Warlocks. Often, these mortals are at a point of desperation that leads them to such a sacrifice- to protect themselves or a loved one, aid their community, seek vengeance, increase their status, or otherwise further their ambitions." } } ], @@ -117,6 +122,7 @@ "startingEvasion": 11, "startingHitPoints": 5, "hopeFeature": { + "name": { "en-US": "Patron's Boon" }, "description": [ { "paragraph": { @@ -127,21 +133,21 @@ }, "classFeatures": [ { - "name": { "en-US": "WARLOCK PATRON" }, + "name": { "en-US": "Warlock Patron" }, "description": [ { "paragraph": { - "en-US": "You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then, choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below and set their value to +2. Anytime you increase your tier, these spheres of influence also gain a permanent +1 bonus. Before making an action roll that relates to one of your patron's spheres of influence, you can spend a Favor to call on them and add its value to the roll." + "en-US": "You have committed yourself to a patron (god, demon, fae, or other supernatural entity) in exchange for power. Write their name above. Then choose their spheres of influence, at GM discretion (Nature & Mischief, Love & War, Knowledge & Shadow, etc.), record them below, and set their values to +2. Anytime you increase your tier, these spheres of influence gain a permanent +1 bonus. Before making an action roll that relates to one of your patron's spheres of influence, you can spend a Favor to call on them and add its value to the roll." } } ] }, { - "name": { "en-US": "FAVOR" }, + "name": { "en-US": "Favor" }, "description": [ { "paragraph": { - "en-US": "Start with 3 Favor. During a rest, take one of your downtime actions to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this offering, the GM instead gains a Fear." + "en-US": "Start with 3 Favor. During a rest, spend one of your downtime moves to tithe to your patron. When you do, gain Favor equal to your Presence. If you choose to forgo this offering, the GM instead gains a Fear." } } ] @@ -166,17 +172,18 @@ "startingEvasion": 10, "startingHitPoints": 6, "hopeFeature": { + "name": { "en-US": "Staggering Strike" }, "description": [ { "paragraph": { - "en-US": "Spend 3 Hope when you hit an adversary to also deal them a Stress and make them temporarily Staggered. While Staggered, all attack rolls they make are at disadvantage." + "en-US": "Spend 3 Hope when you succeed on an attack to temporarily Stagger your target and force them to mark a Stress. While Staggered, they have disadvantage on attack rolls." } } ] }, "classFeatures": [ { - "name": { "en-US": "I AM THE WEAPON" }, + "name": { "en-US": "I Am the Weapon" }, "description": [ { "paragraph": { @@ -185,16 +192,16 @@ }, { "list": [ - { "en-US": "Your Evasion has a +1 bonus." }, + { "en-US": "You gain a +1 bonus to Evasion." }, { - "en-US": "Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d10+d6 phy damage. Both dice scale with your Proficiency." + "en-US": "Your unarmed strikes are considered a Melee weapon, use the trait of your choice, and deal d8+d6 phy damage using your Proficiency." } ] } ] }, { - "name": { "en-US": "COMBO STRIKES" }, + "name": { "en-US": "Combo Strikes" }, "description": [ { "paragraph": { diff --git a/the_void/communities.json b/the_void/communities.json index 3130de5..9103784 100644 --- a/the_void/communities.json +++ b/the_void/communities.json @@ -5,7 +5,7 @@ "description": [ { "paragraph": { - "en-US": "Being part of a duneborne community means you’ve made a home among the shifting sands and arid climate of the desert." + "en-US": "Being part of a duneborne community means you've made a home among the shifting sands and arid climate of the desert." } } ], @@ -16,7 +16,7 @@ "description": [ { "paragraph": { - "en-US": "Through the heat of the day and the cold of the night, you know how to take care of your people. Once per rest, during a moment of calm, you can clear a Stress on all allies within Very Close range or clear a Hit Point on all allies within Very Close range." + "en-US": "During a short rest, you or an ally can reroll a die used for a downtime action." } } ] @@ -40,7 +40,7 @@ "description": [ { "paragraph": { - "en-US": "When you Help An Ally, you can instead spend 2 Hope to make the advantage die a d10 instead of a d6." + "en-US": "Once per long rest, you can spend any number of Hope to give an ally the same number of Hope." } } ] @@ -64,7 +64,7 @@ "description": [ { "paragraph": { - "en-US": "Once per session, when you make an action roll with Fear, you can instead change it to a roll with Hope." + "en-US": "Once per session, when you make an action roll with Fear, you can change it to a roll with Hope instead." } } ] @@ -88,12 +88,12 @@ "description": [ { "paragraph": { - "en-US": "Once per session, you can spend a Hope to use an ally’s community ability. When you do, your ally gains a Hope." + "en-US": "Once per session, you can spend a Hope to use an ally's community ability. When you do, your ally gains a Hope." } }, { "paragraph": { - "en-US": "At any point, when you’ve discovered the community you were once a part of, or have joined a new community, you can permanently trade this community card for that one instead." + "en-US": "At any point, when you've discovered the community you were once a part of, or have joined a new community, you can permanently trade this community card for that one instead." } } ] @@ -113,11 +113,11 @@ "personalities": [], "features": [ { - "name": { "en-US": "Long Winter" }, + "name": { "en-US": "Hardy" }, "description": [ { "paragraph": { - "en-US": "You know how to make resources last. Once per long rest, when you choose to Repair All Armor, you can also repair an ally’s armor up to half their Base Armor Score." + "en-US": "Once per rest, you can Help an Ally traverse difficult terrain without spending a Hope." } } ] @@ -141,7 +141,7 @@ "description": [ { "paragraph": { - "en-US": "Once per rest you can mark 2 Stress instead of an Armor Slot to reduce incoming damage by one threshold." + "en-US": "Once per session, when an attack would cause you to mark a Stress, you can spend a Hope instead." } } ] diff --git a/the_void/domain-cards.json b/the_void/domain-cards.json index a0eadac..44a5064 100644 --- a/the_void/domain-cards.json +++ b/the_void/domain-cards.json @@ -11,7 +11,7 @@ "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll against a target within Far range. On a success, the target takes d6 magic damage using your Proficiency and the next time the target deals damage to an ally, it is reduced by 1d6. If you succeed with Fear , the target instead takes d10 magic damage using your Proficiency." + "en-US": "Make a Spellcast Roll against a target within Far range. On a success, the target takes d6+1 magic damage using your Proficiency and the next time the target deals damage to an ally, it is reduced by half. If you succeed with Fear, the target instead takes d10+1 magic damage using your Proficiency." } } ] @@ -19,18 +19,18 @@ ] }, { - "id": "the_void_domain_card_voice_of_dread", - "name": { "en-US": "Voice of Dread" }, + "id": "the_void_domain_card_hideous_retribution", + "name": { "en-US": "Hideous Retribution" }, "domain": "DREAD", "type": "SPELL", - "level": 1, - "recallCost": 0, + "level": 2, + "recallCost": 2, "features": [ { "description": [ { "paragraph": { - "en-US": "You can magically speak directly into the ears of a creature you can see. To torment them with your words, make a Spellcast Roll against them. On a success, they must mark a Stress and become temporarily Vulnerable ." + "en-US": "When an ally within Close range takes damage from a target you can see, you can make a Spellcast Reaction Roll against the target. On a success, mark a Stress to deal them d6 magic damage using your Proficiency." } } ] @@ -38,18 +38,18 @@ ] }, { - "id": "the_void_domain_card_umbral_veil", - "name": { "en-US": "Umbral Veil" }, + "id": "the_void_domain_card_shared_trauma", + "name": { "en-US": "Shared Trauma" }, "domain": "DREAD", "type": "SPELL", - "level": 1, + "level": 3, "recallCost": 1, "features": [ { "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll (10). On a success, spend any number of Hope and place an equal number of tokens on this card to encase yourself in shadowy energy. After an attack roll is made against you, you may spend any number of tokens to gain a +1 bonus to your Evasion per token against that attack." + "en-US": "You can transfer suffering from one creature to another. Once per rest, mark any number of Hit Points on a willing creature within Melee range to clear an equal number of Hit Points on another willing creature within Melee range. You can choose yourself in place of either creature." } } ] @@ -57,18 +57,18 @@ ] }, { - "id": "the_void_domain_card_hideous_retribution", - "name": { "en-US": "Hideous Retribution" }, + "id": "the_void_domain_card_voice_of_dread", + "name": { "en-US": "Voice of Dread" }, "domain": "DREAD", "type": "SPELL", - "level": 2, - "recallCost": 2, + "level": 1, + "recallCost": 0, "features": [ { "description": [ { "paragraph": { - "en-US": "When an ally within Close range takes damage from a target you can see, you can make a Reaction Roll against the target. On a success, mark a Stress to deal them d6 magic damage using your Proficiency ." + "en-US": "You can magically speak directly into the ears of a creature you can see. To torment them with your words, make a Spellcast Roll against them. On a success, they must mark a Stress and become temporarily Vulnerable." } } ] @@ -87,7 +87,7 @@ "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll against a target within Far range. On a success, once per short rest , the target takes d8 magic damage using your Proficiency and you clear 2 Hit Points . If you succeed with Fear , you clear 3 Hit Points." + "en-US": "Make a Spellcast Roll against a target within Very Close range. On a success, once per long rest, the target takes d20 magic damage using your Proficiency. You clear a number of Hit Points equal to the number of Hit Points the target marked from this attack. On a success with Fear, you gain a +1 bonus to your Proficiency for this attack." } } ] @@ -95,18 +95,37 @@ ] }, { - "id": "the_void_domain_card_terrify", - "name": { "en-US": "Terrify" }, + "id": "the_void_domain_card_chains_of_affliction", + "name": { "en-US": "Chains of Affliction" }, "domain": "DREAD", "type": "SPELL", - "level": 3, + "level": 4, + "recallCost": 2, + "features": [ + { + "description": [ + { + "paragraph": { + "en-US": "Mark 2 Stress to temporarily Chain a target within Close range. When a Chained creature deals damage, the target of their attack reduces the number of Hit Points they mark by one. You can’t have more than one creature Chained at a time." + } + } + ] + } + ] + }, + { + "id": "the_void_domain_card_umbral_veil", + "name": { "en-US": "Umbral Veil" }, + "domain": "DREAD", + "type": "SPELL", + "level": 1, "recallCost": 1, "features": [ { "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll against a target within Far range. On a success, the target marks 1d4 Stress and you can choose to make the target run one range away from you ( Close to Far, Far to Very Far , etc). You can also spend a Hope to make the target temporarily Vulnerable ." + "en-US": "Once per rest, when you roll with Fear, you can spend any number of Hope to place an equal number of tokens on this card, encasing yourself in a shadowy energy. After an attack roll is made against you, you can spend any number of tokens to give the attack roll a -1 penalty per token. On your next rest, remove all tokens from this card." } } ] @@ -114,8 +133,8 @@ ] }, { - "id": "the_void_domain_card_shared_trauma", - "name": { "en-US": "Shared Trauma" }, + "id": "the_void_domain_card_terrify", + "name": { "en-US": "Terrify" }, "domain": "DREAD", "type": "SPELL", "level": 3, @@ -125,7 +144,7 @@ "description": [ { "paragraph": { - "en-US": "Once per rest, you can redistribute any marked Hit Points between two willing targets you can touch." + "en-US": "Make a Spellcast Roll against a target within Far range. On a success, the target marks 1d4 Stress and you can choose to make the target run one range away from you (Close to Far, Far to Very Far, etc). On a success with Fear, the target becomes temporarily Vulnerable." } } ] @@ -144,12 +163,12 @@ "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll against a target within Far range. On a success, spend a Hope to call forth a large fiend or otherworldly creature to attack them and deal d10 magic damage using your Proficiency . The target must also make a Reaction Roll (12) to steel themselves from the horror. On a failure, they mark 1d4 Stress ." + "en-US": "Make a Spellcast Roll against a target within Far range. Ona success, spend a Hope to call forth an otherworldly creature to attack them and deal d10 magic damage using your Proficiency. The target must succeed on a Reaction Roll (12) to steel themselves from the horror or mark 1d4 Stress." } }, { "paragraph": { - "en-US": "After making the attack, the horror dissipates." + "en-US": "After making the attack, the creature dissipates." } } ] @@ -168,7 +187,7 @@ "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll (13) . On a success, spend a Hope to create an eerie mist that gathers around you and any targets within Close range. All affected creatures become momentarily incorporeal, allowing them to move through a solid wall. This effect lasts until you have passed through the wall successfully." + "en-US": "Mark a Stress to summon an eerie mist that turns you and any targets within Close range momentarily incorporeal. While a creature is incorporeal, they can move through solid objects and are immune to physical damage. A creature becomes corporeal again after they pass through a solid object or make an action roll. Otherwise, this effect drops at the end of the scene." } } ] @@ -187,7 +206,7 @@ "description": [ { "paragraph": { - "en-US": "Spend a Hope to summon pure dark energy that consumes your weapon until your next rest. When you make an attack in melee range with this weapon, use your Spellcast trait instead of the trait it calls for. On a success, roll a number of d8 equal to the current number of Fear the GM has up to your level and deal that much damage as your adversary feels cold terror seep into their wound. If you succeed with Fear , the target must also mark a Stress ." + "en-US": "After making a successful attack, you can spend 2 Hope to leach power from the target. For each Hit Point your target marked from this attack, the GM loses a Fear." } } ] @@ -195,18 +214,18 @@ ] }, { - "id": "the_void_domain_card_nether_flames", - "name": { "en-US": "Nether Flames" }, + "id": "the_void_domain_card_jump_scare", + "name": { "en-US": "Jump Scare" }, "domain": "DREAD", "type": "SPELL", "level": 6, - "recallCost": 2, + "recallCost": 0, "features": [ { "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll against all adversaries within Close range. You can spend a Hope for any you succeed against, and they must make a Reaction Roll (14) . On a failure, they take d8+6 magic damage using your Proficiency as they are engulfed in dark fire. On a success, they take half damage." + "en-US": "When you deal magic damage to a target, you can marka Stress to immediately teleport into Melee range of them. When you do, they become Vulnerable until they mark one or more Hit Points." } } ] @@ -231,10 +250,10 @@ { "list": [ { - "en-US": "When you succeed with Fear , you can mark 2 Stress to keep the GM from gaining a Fear." + "en-US": "When you succeed with Fear, you can mark 2 Stress to prevent the GM from gaining a Fear." }, { - "en-US": "Once per short rest , when making an action roll , you can add a +1 bonus to the roll for each Fear token the GM has stored." + "en-US": "Once per rest, when making an action roll, you can add a +1 bonus to the roll for each Fear token the GM has stored." } ] } @@ -254,7 +273,12 @@ "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll (14) . Once per rest, on a success you can mark a Stress to summon a group of 8 fiends within Close range that move with you. Place a d8 on this card set to 8, representing the size of your army. Whenever you deal damage to a target within Close range, you can decrease this value by 1 to deal an additional 1d8 of physical damage. When you take damage, you can decrease this value by 1 to reduce the damage by 1d8 . Each time the die is decreased, a fiend acts on your behalf, then disappears. When the die's value would be reduced below 1, return this card to your vault . Otherwise, at your next rest, the die is cleared." + "en-US": "Make a Spellcast Roll (14). Once per long rest, on a success you can summon a group of fiends that surround and move with you. Place 8 tokens on this card. When you deal damage to a target within Very Close range, you can spend a token to increase it by +1d8. Additionally, when you take damage, you can spend a token to reduce it by 1d8. Each time you spend a token, a fiend acts on your behalf, then disappears." + } + }, + { + "paragraph": { + "en-US": "Remove all tokens from this card on your next rest." } } ] @@ -273,16 +297,16 @@ "description": [ { "paragraph": { - "en-US": "You embody the darkness you have dallied with. While this card is active in your loadout:" + "en-US": "You embody the darkness you have dallied with. When this card is in your loadout:" } }, { "list": [ { - "en-US": "For every 2 Stress you have marked, increase your damage thresholds by +1." + "en-US": "Gain a +1 bonus to your damage thresholds for each Stress you have marked." }, { - "en-US": "Whenever you succeed with Fear on an action roll , you can spend a Hope to clear an Armor Slot ." + "en-US": "When you roll with Fear, you can spend 2 Hope to clear an Armor Slot." } ] } @@ -291,18 +315,18 @@ ] }, { - "id": "the_void_domain_card_damnation", - "name": { "en-US": "Damnation" }, + "id": "the_void_domain_card_darkfire", + "name": { "en-US": "Darkfire" }, "domain": "DREAD", "type": "SPELL", - "level": 9, + "level": 6, "recallCost": 2, "features": [ { "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll against a target within Far range. On a success, mark 3 Stress and roll a number of d20 s equal to your Spellcast trait, dealing that much damage to them. If this damage is enough to defeat or destroy the creature, all adversaries within Far range of the target mark a Stress." + "en-US": "Make a Spellcast Roll against all adversaries within Close range. You can spend a Hope for any you succeed against, and they must make a Reaction Roll (14). Ona failure, they take d8+6 magic damage using your Proficiency as they are engulfed in dark fire. On a success, they take half damage." } } ] @@ -310,18 +334,18 @@ ] }, { - "id": "the_void_domain_card_savor_the_anguish", - "name": { "en-US": "Savor the Anguish" }, + "id": "the_void_domain_card_wall_of_hunger", + "name": { "en-US": "Wall of Hunger" }, "domain": "DREAD", "type": "SPELL", - "level": 9, - "recallCost": 0, + "level": 7, + "recallCost": 2, "features": [ { "description": [ { "paragraph": { - "en-US": "Whenever a creature within Close range marks any number of Stress or takes Severe damage, you can spend a Hope to clear a Stress or clear a Fear the GM holds." + "en-US": "Succeed ona Spelleast Roll (13) to create a visible wall of writhing, necrotic energy ina line between two points within Far range that lasts until you mark a Hit Point or cast this spell again. Any creatures inside the wall when it appears or who try to pass through the wall must mark 2 Stress, then make a Reaction Roll (16). Ona failure, they are temporarily Restrained by the wall." } } ] @@ -329,18 +353,18 @@ ] }, { - "id": "the_void_domain_card_invoke_torment", - "name": { "en-US": "Invoke Torment" }, + "id": "the_void_domain_card_damnation", + "name": { "en-US": "Damnation" }, "domain": "DREAD", "type": "SPELL", - "level": 10, + "level": 9, "recallCost": 2, "features": [ { "description": [ { "paragraph": { - "en-US": "When you deal damage to a creature that has all of its Stress marked, you deal double damage. If this defeats them, you can clear a Stress. If it doesn't defeat them, they are permanently Vulnerable ." + "en-US": "Make a Spellcast Roll against a target within Far range. On a success, mark any number of Stress to roll an equal number of d20s, dealing magic damage equal to the total result. If the target is defeated as a result of this attack, all adversaries within Far range of the target mark a Stress." } } ] @@ -348,36 +372,18 @@ ] }, { - "id": "the_void_domain_card_avatar_of_malice", - "name": { "en-US": "Avatar of Malice" }, + "id": "the_void_domain_card_savor_the_anguish", + "name": { "en-US": "Savor the Anguish" }, "domain": "DREAD", "type": "SPELL", - "level": 10, - "recallCost": 1, + "level": 9, + "recallCost": 0, "features": [ { "description": [ { "paragraph": { - "en-US": "You can mark a Stress to transform into an avatar of malice, gaining the following benefits:" - } - }, - { - "list": [ - { - "en-US": "All adversaries within Close range must spend an additional Fear when using a Fear feature." - }, - { - "en-US": "When you defeat a creature within Close range, you absorb their life essence and clear a Hit Point ." - }, - { - "en-US": "You can mark a Stress to teleport to a location within Very Far range." - } - ] - }, - { - "paragraph": { - "en-US": "Every time you make an action roll in this form, you must spend a Hope . If you can't, you drop this form." + "en-US": "When an adversary within Close range marks Stress or takes Severe damage, you can spend a Hope to clear a Stress or force the GM to lose a Fear." } } ] @@ -385,37 +391,23 @@ ] }, { - "id": "the_void_domain_card_withering_affliction", - "name": { "en-US": "Withering Affliction" }, + "id": "the_void_domain_card_invoke_torment", + "name": { "en-US": "Invoke Torment" }, "domain": "DREAD", "type": "SPELL", - "level": 4, + "level": 10, "recallCost": 2, "features": [ { "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll on a target within Far range. On a success, spend a Hope to make the target temporarily Withered . While Withered , any damage they deal is reduced by 1 Hit Point. You can only hold this spell on one creature at a time." + "en-US": "Targets with all of their Stress marked take double damage from your attacks." } - } - ] - } - ] - }, - { - "id": "the_void_domain_card_wailing_leap", - "name": { "en-US": "Wailing Leap" }, - "domain": "DREAD", - "type": "SPELL", - "level": 6, - "recallCost": 0, - "features": [ - { - "description": [ + }, { "paragraph": { - "en-US": "Whenever you deal magic damage to a target, you can mark a Stress to immediately teleport into Melee with that creature." + "en-US": "Additionally, when you defeat a creature with all of its Stress marked, you clear a Stress." } } ] @@ -423,18 +415,23 @@ ] }, { - "id": "the_void_domain_card_wall_of_hunger", - "name": { "en-US": "Wall of Hunger" }, + "id": "the_void_domain_card_avatar_of_terror", + "name": { "en-US": "Avatar of Terror" }, "domain": "DREAD", "type": "SPELL", - "level": 7, - "recallCost": 2, + "level": 10, + "recallCost": 1, "features": [ { "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll (13) . On a success, you can create a visible wall of writhing, necrotic energy in a line between two points within Far range. This lasts until you mark your next Hit Point . Any creatures that are in the wall when it appears or pass through the wall mark 2 Stress , then must make a Reaction Roll (16) . On a failure, they are temporarily Restrained by the wall." + "en-US": "Mark a Stress to transform into a creature fueled by fear. While in this form, your damage rolls gain a +1d6 bonus for each Fear the GM has. Additionally, gain a Hope when the GM uses a Fear feature on an adversary within Close range." + } + }, + { + "paragraph": { + "en-US": "You must spend a Hope to make an action roll while in this form. Otherwise, you drop out of this form." } } ] diff --git a/the_void/subclasses.json b/the_void/subclasses.json index ac8d2aa..8264884 100644 --- a/the_void/subclasses.json +++ b/the_void/subclasses.json @@ -3,7 +3,6 @@ "id": "the_void_subclass_executioners_guild", "name": { "en-US": "Executioners Guild" }, "class": "ASSASSIN", - "spellcastTrait": "FINESSE", "domains": ["BLADE", "MIDNIGHT"], "foundation": { "features": [ @@ -12,17 +11,17 @@ "description": [ { "paragraph": { - "en-US": "The first successful attack you make during a scene deals double damage." + "en-US": "The first time in a scene you succeed on an attack roll, double the damage of the attack." } } ] }, { - "name": { "en-US": "Backstab" }, + "name": { "en-US": "Ambush" }, "description": [ { "paragraph": { - "en-US": "Your “Ambush” feature uses d8s instead of d6s." + "en-US": "Your Marked for Death feature uses d6s instead of d4s." } } ] @@ -36,7 +35,7 @@ "description": [ { "paragraph": { - "en-US": "When you deal Severe damage to a creature, they must mark an extra Hit Point." + "en-US": "When you deal Severe damage to a creature, you can mark a Stress to make them mark an additional Hit Point." } } ] @@ -46,7 +45,7 @@ "description": [ { "paragraph": { - "en-US": "You gain a +2 bonus to your Evasion against any attacks made by the creature you most recently dealt damage to." + "en-US": "You gain a +2 bonus to your Evasion against any attacks made by a creature Marked for Death." } } ] @@ -60,29 +59,29 @@ "description": [ { "paragraph": { - "en-US": "Once per long rest, you can mark a Stress to change an attack roll you make from a failure into a success with Hope." + "en-US": "Once per long rest, when you fail an attack roll, you can spend a Hope to make it a success instead." } } ] }, { - "name": { "en-US": "Surprise Attack" }, + "name": { "en-US": "Backstab" }, "description": [ { "paragraph": { - "en-US": "The Reaction Roll triggered by your “Ambush” feature increases from “10 + your level” to “13 + your level.”" + "en-US": "Your Marked for Death feature uses d8s instead of d6s." } } ] } ] - } + }, + "spellcastTrait": "AGILITY" }, { "id": "the_void_subclass_poisoners_guild", "name": { "en-US": "Poisoners Guild" }, "class": "ASSASSIN", - "spellcastTrait": "PRESENCE", "domains": ["BLADE", "MIDNIGHT"], "foundation": { "features": [ @@ -91,17 +90,17 @@ "description": [ { "paragraph": { - "en-US": "Mark a Stress to add 1d4+1 tokens to this card. You know these poisons:" + "en-US": "Mark a Stress to add 1d4+1 tokens to this card. On your next long rest, clear this card. You know these poisons:" } }, { "list": [ { - "en-US": "Gorgon's Root: The target's Difficulty gains a permanent -1 penalty. This can only affect them once." + "en-US": "Gorgon Root: The target gains a permanent -1 penalty to their Difficulty. This can only affect them once." }, { "en-US": "Grave Spore: The target must also mark a Stress." }, { - "en-US": "Leech Weed: Gain a +1d6 bonus to damage on this attack." + "en-US": "Leech Weed: Gain a +1d6 damage bonus on this attack." } ] } @@ -112,7 +111,7 @@ "description": [ { "paragraph": { - "en-US": "On a successful weapon attack, you can spend a token from this card to afflict the target with a known poison's effect." + "en-US": "When you make a successful weapon attack, you can spend a token from this card to afflict the target with a known poison's effect." } } ] @@ -161,7 +160,7 @@ "en-US": "Blight Seed: The target gains a permanent -3 penalty to their damage thresholds. This can only affect them once." }, { - "en-US": "Fear Leaf: The damage from this attack gains a bonus equal to the result of your Fear Die." + "en-US": "Fear Leaf: This attack gains a damage bonus equal to the result of your Fear Die." } ] } @@ -178,7 +177,8 @@ ] } ] - } + }, + "spellcastTrait": "KNOWLEDGE" }, { "id": "the_void_subclass_juggernaut", @@ -192,7 +192,7 @@ "description": [ { "paragraph": { - "en-US": "Increase the d10 damage dice for your unarmed attack to d12s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll." + "en-US": "Increase the d8 damage dice for your unarmed attack to d10s. Additionally, you can mark a Stress to target two creatures within Melee range with a single attack roll." } } ] @@ -216,7 +216,7 @@ "description": [ { "paragraph": { - "en-US": "Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your “Powerhouse” feature can target three creatures instead of two." + "en-US": "Gain a permanent +3 bonus to your Severe damage threshold. Additionally, your Powerhouse feature can target up to three creatures instead of two." } } ] @@ -226,7 +226,7 @@ "description": [ { "paragraph": { - "en-US": "When you mark more than one Hit Point from an attack in melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return." + "en-US": "When you mark more than one Hit Point from an attack in Melee range, the attacker must make a Reaction Roll (13). On a failure, once per rest, they immediately mark the same number of Hit Points in return." } } ] @@ -240,7 +240,7 @@ "description": [ { "paragraph": { - "en-US": "Whenever you roll a critical success on a weapon attack against an adversary in Melee range, you gain an additional Hope, clear an additional Stress, and add +1 to your Proficiency for the attack." + "en-US": "When you critically succeed on a weapon attack in Melee range, you gain an additional Hope, clear an additional Stress, and gain a +1 bonus to your Proficiency for the attack." } } ] @@ -250,7 +250,7 @@ "description": [ { "paragraph": { - "en-US": "When you mark more than one HP from an attack, you may gain a Hope or clear a Stress." + "en-US": "When you mark more than one HP from an attack, you can gain a Hope or clear a Stress." } } ] @@ -280,7 +280,7 @@ "description": [ { "paragraph": { - "en-US": "At character creation and at each rest, roll a number of d6 equal to your Instinct. Gain a number of Focus tokens equal to the highest value rolled and place them on this card. Spend a Focus each time you shift into a stance. It lasts until you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance." + "en-US": "During a rest, roll a number of d6s equal to your Instinct and place a number of Focus tokens equal to the highest value rolled on this card. Spend a Focus to shift into a stance until you take Severe damage, the scene ends, you mark your last Hit Point, or you shift into another stance." } } ] @@ -294,7 +294,7 @@ "description": [ { "paragraph": { - "en-US": "When you are targeted by an attack, you can spend a Focus to make the adversary's attack roll have disadvantage." + "en-US": "When you are targeted by an attack, you can spend a Focus to give the attack roll disadvantage." } } ] @@ -304,7 +304,7 @@ "description": [ { "paragraph": { - "en-US": "Spend a Focus to make an Attack Roll using Instinct against an adversary within Close range. On a success, you deal d20+3 magic damage using your Proficiency and can spend an additional Focus to make them temporarily Vulnerable." + "en-US": "Spend a Focus to make an Instinct Roll against an adversary within Close range. On a success, deal d20+3 magic damage using your Proficiency, and you can spend an additional Focus to make them temporarily Vulnerable." } } ] @@ -318,7 +318,7 @@ "description": [ { "paragraph": { - "en-US": "Once per rest, you can pull off an unbelievable feat like running across water, leaping between distant rooftops, or scaling the side of a building without needing to roll. When you do, gain a Hope and clear a Stress." + "en-US": "Once per rest, you can perform an unbelievable feat such as running across water, leaping between distant rooftops, or scaling the side of a building without needing to roll. When you do, gain a Hope and clear a Stress." } } ] @@ -330,7 +330,6 @@ "id": "the_void_subclass_pact_of_the_endless", "name": { "en-US": "Pact of the Endless" }, "class": "WARLOCK", - "spellcastTrait": "PRESENCE", "domains": ["DREAD", "GRACE"], "foundation": { "features": [ @@ -339,14 +338,16 @@ "description": [ { "paragraph": { - "en-US": "Mark a Stress to transform into a terrifying visage that lasts until you take Severe damage or the scene ends. While transformed:" + "en-US": "Mark a Stress to cloak yourself in a terrifying aspect of your Patron that lasts until you take Severe damage or the scene ends:" } }, { "list": [ - { "en-US": "You can spend a Favor in place of an Armor Slot." }, { - "en-US": "You have advantage on rolls to intimidate a target." + "en-US": "When you would mark an Armor Slot, you can spend 2 Favor instead." + }, + { + "en-US": "You gain a bonus equal to your tier on action rolls to intimidate a target." } ] } @@ -357,7 +358,7 @@ "description": [ { "paragraph": { - "en-US": "After you make a successful attack, you can spend a Favor to give your Evasion a +1 bonus until the next time an attack succeeds against you. Otherwise, this bonus lasts until your next rest." + "en-US": "On a successful attack, you can spend a Favor to gain a +1 bonus to your Evasion until you mark a Hit Point or take a rest." } } ] @@ -371,7 +372,7 @@ "description": [ { "paragraph": { - "en-US": "When an adversary targets you or an ally within Very Close range with an attack, you can spend a Favor to make them roll a d12 instead of a d20 for the attack. Additionally, the adversary must mark a Stress, and you can clear a Stress." + "en-US": "When an adversary attacks you or an ally within Very Close range, you can spend a Favor to make them use a d12 instead of a d20 for the attack roll. Additionally, the adversary must mark a Stress, and you can clear a Stress." } } ] @@ -385,7 +386,7 @@ "description": [ { "paragraph": { - "en-US": "Once per long rest, you can spend a Favor instead of marking any number of Hit Points." + "en-US": "Once per long rest, when you would mark any number of Hit Points, you can spend a Favor instead." } } ] @@ -395,28 +396,38 @@ "description": [ { "paragraph": { - "en-US": "The target of your “Draining Invocation” also becomes temporarily Drained. While Drained, all of their attack rolls use a d12 instead of a d20." + "en-US": "When an adversary attacks you or an ally within Very Close range, you can spend 2 Favor to temporarily Drain them. When you do, they must mark a Stress and you can clear a Stress. A Drained creature uses a d12 instead of a d20 for attack rolls." } } ] } ] - } + }, + "spellcastTrait": "PRESENCE" }, { "id": "the_void_subclass_pact_of_the_wrathful", "name": { "en-US": "Pact of the Wrathful" }, "class": "WARLOCK", - "spellcastTrait": "PRESENCE", "domains": ["DREAD", "GRACE"], "foundation": { "features": [ { - "name": { "en-US": "Patron's Wrath" }, + "name": { "en-US": "Favored Weapon" }, + "description": [ + { + "paragraph": { + "en-US": "Mark a Stress to imbue your weapon with your Patron's fury until you deal Severe damage. On a successful imbued weapon attack, you can spend any number of Favor to gain a +1d6 damage bonus for each Favor spent." + } + } + ] + }, + { + "name": { "en-US": "Herald of Death" }, "description": [ { "paragraph": { - "en-US": "Spend any number of Favor to imbue your Primary Weapon with your Patron's power. When rolling damage, you can choose to add an additional 1d6 to all damage rolls you make with it per Favor spent until your next rest. Anytime you choose to deal this additional damage, mark a Stress." + "en-US": "When you fail an attack roll, you can spend a Favor to reroll it. If it fails again, mark a Stress and take the new result." } } ] @@ -426,21 +437,21 @@ "specialization": { "features": [ { - "name": { "en-US": "Herald of Death" }, + "name": { "en-US": "Menacing Reach" }, "description": [ { "paragraph": { - "en-US": "On a failed attack roll, you can spend a Favor to reroll the attack. If it fails again, you must mark a Stress and take the new result." + "en-US": "When you imbue your weapon with your Patron's fury, you can mark an additional Stress to increase its range by one step (Melee to Very Close, Very Close to Close, etc.)." } } ] }, { - "name": { "en-US": "Diminish My Foes" }, + "name": { "en-US": "Diminish MyFoes" }, "description": [ { "paragraph": { - "en-US": "When you succeed with Hope on an action roll against a target, instead of taking a Hope, you can choose to have your target mark a Stress." + "en-US": "When you succeed with Hope on an action roll against a target, you can spend a Hope to make your target mark a Stress." } } ] @@ -454,7 +465,7 @@ "description": [ { "paragraph": { - "en-US": "When you make a successful attack roll with Fear, you can spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll these dice as many times as you'd like." + "en-US": "You can always spend a Favor to reroll any number of your damage dice. You can continue spending Favor to reroll the same dice as many times as you'd like." } } ] @@ -464,19 +475,19 @@ "description": [ { "paragraph": { - "en-US": "Once per rest, when you take damage, you can spend Favor for each target within Close range. For each you spend a Favor for, they must mark a Hit Point." + "en-US": "Once per rest, when you take damage, you can spend any number of Favor to target that many adversaries within Close range. Each target must mark a Hit Point." } } ] } ] - } + }, + "spellcastTrait": "PRESENCE" }, { "id": "the_void_subclass_hedge", "name": { "en-US": "Hedge" }, "class": "WITCH", - "spellcastTrait": "INSTINCT", "domains": ["DREAD", "SAGE"], "foundation": { "features": [ @@ -485,7 +496,7 @@ "description": [ { "paragraph": { - "en-US": "When you take a downtime action that requires rolling, you can roll twice and take the higher result." + "en-US": "When you or an ally clear one or more Hit Points or Stress as the result of using a consumable, increase the number cleared by one." } } ] @@ -495,7 +506,7 @@ "description": [ { "paragraph": { - "en-US": "Once per rest, during a moment of peace, you can enchant a small object and give it to an ally to Tether to them. While a Tethered ally holds this object, when they are hit by an attack, you can expend the magic in the totem to deal 1 Hit Point to the attacker." + "en-US": "Once per rest, you can imbue a small item with your protective essence. When the person holding the talisman takes damage, you can expend its magic to reduce the number of Hit Points they mark by one. You can't create a new talisman until the old one has been used." } } ] @@ -509,17 +520,17 @@ "description": [ { "paragraph": { - "en-US": "Make a Spellcast Roll (13) in an area containing one or more dead bodies. On a success, you can watch the last few moments leading to their death by bringing the surroundings of the past to life in spectral form. You can mark a Stress during this spell to also hear the sounds that were made during this moment in time. On a failure, the bodies turn to dust." + "en-US": "Make a Spellcast Roll (13) to step beyond the veil of death and converse with any nearby spirits. Place a number of tokens equal to your Spellcast trait on this card and remove one each time a spirit answers a question. You return to the mortal realm when the last token is removed." } } ] }, { - "name": { "en-US": "Enhanced Augury" }, + "name": { "en-US": "Enhanced Hex" }, "description": [ { "paragraph": { - "en-US": "Increase the amount of dice you roll for your “Commune” feature to 6d6." + "en-US": "Attacks you make against Hexed creatures gain a damage bonus equal to your Proficiency." } } ] @@ -533,7 +544,7 @@ "description": [ { "paragraph": { - "en-US": "Once per rest, mark a circle on the ground up to Very Close range and place a number of tokens equal to your Spellcast Trait on this card. Each time you make an action roll or are hit with an attack, remove a token. This spell lasts until you've spent your last token or you step out of the circle. While within this circle:" + "en-US": "Once per rest, mark a circle on the ground around you up to Very Close range and place a number of tokens equal to your Spellcast Trait on this card. Each time you or any ally within the circle makes an action roll or is hit with an attack, remove a token. This spell lasts until the last token is removed or you step out of the circle. While within this circle, you and any allies:" } }, { @@ -546,33 +557,33 @@ ] } ] - } + }, + "spellcastTrait": "KNOWLEDGE" }, { "id": "the_void_subclass_moon", "name": { "en-US": "Moon" }, "class": "WITCH", - "spellcastTrait": "INSTINCT", "domains": ["DREAD", "SAGE"], "foundation": { "features": [ { - "name": { "en-US": "Nightwatcher" }, + "name": { "en-US": "Night's Glamour" }, "description": [ { "paragraph": { - "en-US": "When you are in moonlight, you have a +1 bonus to your Spellcast Rolls." + "en-US": "Mark a Stress to Glamour yourself in a magical facade that lasts until you mark a Hit Point, make an attack, or take a rest. While Glamoured, you can:" } - } - ] - }, - { - "name": { "en-US": "Ire of Pale Light" }, - "description": [ + }, { - "paragraph": { - "en-US": "When a creature within Far range that you have cursed with your Hex fails an attack roll, they must mark a Stress." - } + "list": [ + { + "en-US": "Disguise yourself to look like any creature of your approximate size that you've seen." + }, + { + "en-US": "Enhance your own appearance. You gain advantage on Presence Rolls that leverage this change." + } + ] } ] } @@ -581,22 +592,22 @@ "specialization": { "features": [ { - "name": { "en-US": "Moonglow" }, + "name": { "en-US": "Moonbeam" }, "description": [ { "paragraph": { - "en-US": "Mark a Stress to Glamour yourself and create a magical facade over your form. Your Glamour automatically drops the next time you take damage or at your next rest. While Glamoured you can:" + "en-US": "Once per session, you can conjure a column of moonlight that illuminates the area within Close range until the end of the scene. While bathed in this moonlight, you and any allies gain a +1 bonus to Spellcast Rolls and advantage on rolls to see through illusions." } - }, + } + ] + }, + { + "name": { "en-US": "Ire of Pale Light" }, + "description": [ { - "list": [ - { - "en-US": "Take the form of any creature of your approximate size that you've seen." - }, - { - "en-US": "Enhance your own appearance. Gain advantage on Presence Rolls that leverage this change to its purpose." - } - ] + "paragraph": { + "en-US": "When a Hexed creature within Far range fails an attack roll, they must mark a Stress." + } } ] } @@ -609,23 +620,27 @@ "description": [ { "paragraph": { - "en-US": "During a long rest, instead of Communing, you can roll your Communion Dice to alter your form. If any of the dice have matching values, reference the chart below for the effect. If you have multiple matches, choose one. If none match, choose a different downtime action. The effects last until your next rest." + "en-US": "Your spirit ebbs and flows like the phases of the moon. At the beginning of each session, roll a d4 and gain the matching effect until the end of the session:" } }, { "list": [ - { "en-US": "5-6: Eclipse - Gain a +1 bonus to your Evasion." }, { - "en-US": "2-4: Waxing - Gain a +2 bonus to all damage rolls." + "en-US": "1: New - You can always spend a Hope to reduce Minor damage to None." }, { - "en-US": "1-2: Waning - You can always spend a Hope to reduce Minor damage to None." - } + "en-US": "2: Waxing - Gain a +2 bonus to your damage rolls." + }, + { + "en-US": "3: Full - Gain a +2 bonus to your damage thresholds." + }, + { "en-US": "4: Waning - Gain a +1 bonus to your Evasion." } ] } ] } ] - } + }, + "spellcastTrait": "INSTINCT" } ]