Summary
On load/start, music always picks the same track for a given population; Vanilla stops current track and plays a different random one.
Reported
Music track stops in vanilla when you load a save or start a game, and plays a different random track (Akhenaten always plays the same track?).
Code notes
- music_update() in src/sound/music.cpp selects by enemy count / population thresholds from music.js — no randomization.
- Pop < 1000 → always city_1.
- Save load (non-briefing) calls g_sound.music_update(true) (�oilerplate.cpp).
Expected
On mission start / save load, stop current music and pick a different random city track (Vanilla behavior).
Labels
bug, gameplay
Summary
On load/start, music always picks the same track for a given population; Vanilla stops current track and plays a different random one.
Reported
Music track stops in vanilla when you load a save or start a game, and plays a different random track (Akhenaten always plays the same track?).
Code notes
Expected
On mission start / save load, stop current music and pick a different random city track (Vanilla behavior).
Labels
bug, gameplay