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Copy pathscript.js
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150 lines (129 loc) · 4.02 KB
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// Game Constants & Variables
let inputDir = { x: 0, y: 0 };
const foodSound = new Audio('food.mp3');
const gameOverSound = new Audio('gameover.mp3');
const moveSound = new Audio('move.mp3');
const musicSound = new Audio('music.mp3');
let speed = 8;
let lastPaintTime = 0;
let score = 0;
let snakeArr = [
{ x: 13, y: 15 }
]
let foodPosition = { x: 6, y: 7 };
// Game Functions
function main(ctime) {
window.requestAnimationFrame(main);
// console.log(ctime);
if ((ctime - lastPaintTime) / 1000 < 1 / speed) {
return;
}
lastPaintTime = ctime;
gameEngine();
}
function isCollide(snake) {
// If snake is bump himself
for (let i = 1; i < snakeArr.length; i++) {
if (snake[i].x == snake[0].x && snake[i].y == snake[0].y) {
return true
}
}
// If snake is bump into wall
if (snake[0].x >= 18 || snake[0].x <= 0 || snake[0].y >= 18 || snake[0].y <= 0) {
return true;
}
}
gameEngine = () => {
// Part 1 : Updating Snake Array & Food
if (isCollide(snakeArr)) {
gameOverSound.play();
musicSound.pause();
inputDir = { x: 0, y: 0 };
alert('Game Over. If you want to play again then Press any key');
snakeArr = [{ x: 13, y: 15 }]
musicSound.play();
score = 0;
}
// If you have eaten the food, increment the score & regenerate the food
if (snakeArr[0].x === foodPosition.x && snakeArr[0].y === foodPosition.y) {
foodSound.play();
score++;
scoreBox.innerHTML = 'Score: ' + score;
if (score > highScoreValue) {
highScoreValue = score;
localStorage.setItem("highScore", JSON.stringify(highScoreValue));
highScoreBox.innerHTML = "High Score: " + highScoreValue;
}
snakeArr.unshift({ x: snakeArr[0].x + inputDir.x, y: snakeArr[0].y + inputDir.y });
let a = 2;
let b = 16;
foodPosition = { x: Math.round(a + (b - a) * Math.random()), y: Math.round(a + (b - a) * Math.random()) };
}
// Moving the Snake
for (let i = snakeArr.length - 2; i >= 0; i--) {
snakeArr[i + 1] = { ...snakeArr[i] };
}
snakeArr[0].x += inputDir.x;
snakeArr[0].y += inputDir.y;
// Part 2 : Display Snake & Food
// Display Snake
board.innerHTML = '';
snakeArr.forEach((e, i) => {
let snakeElement = document.createElement('div');
snakeElement.style.gridRowStart = e.y;
snakeElement.style.gridColumnStart = e.x;
if (i === 0) {
snakeElement.classList.add('head');
}
else {
snakeElement.classList.add('snakeBody');
}
board.appendChild(snakeElement);
})
// Display Food
let foodElement = document.createElement('div');
foodElement.style.gridRowStart = foodPosition.y;
foodElement.style.gridColumnStart = foodPosition.x;
foodElement.classList.add('food');
board.appendChild(foodElement);
}
// Main Logic Start Here
musicSound.play();
let highScore = localStorage.getItem('highScore');
if (highScore == null) {
highScoreValue = 0;
localStorage.setItem('highScore', JSON.stringify(highScoreValue));
}
else {
highScoreValue = JSON.parse(highScore);
highScoreBox.innerHTML = "High Score: " + highScoreValue;
}
window.requestAnimationFrame(main);
window.addEventListener('keydown', e => {
inputDir = { x: 0, y: 1 }; // Start the game
moveSound.play();
switch (e.key) {
case 'ArrowUp':
// console.log("ArrowUp");
inputDir.x = 0;
inputDir.y = -1;
break;
case 'ArrowDown':
// console.log("ArrowDown");
inputDir.x = 0;
inputDir.y = 1;
break;
case 'ArrowLeft':
// console.log("ArrowLeft");
inputDir.x = -1;
inputDir.y = 0;
break;
case 'ArrowRight':
// console.log("ArrowRight");
inputDir.x = 1;
inputDir.y = 0;
break;
default:
break;
}
})