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Refactor ScheduleWar for less data waste... #40

@darkstormgames

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@darkstormgames

Currently the war scheduling stuff creates a lot of data waste in the form of .json files.

Possible fix could be a database structure with way too many tables, which would create roughly the same amount of data waste, just in a database... Cleanup of these datasets is a pain, but may be worth the hassle.

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