Hi, if I use "COLIBRI_MULTIPASS_SUPPORT" I get ""Mapping the buffer twice within the same frame detected! This is not allowed." exception on Vulkan and OpenGL3+ rendering systems.
Here's how i setup my compositor node ( check out the note on this ):
target rt_renderwindow
{
pass render_scene
{
load
{
all clear
clear_colour 1.0 1.0 1.0 1.0
}
store
{
all store_or_resolve
}
rq_first 6
rq_last 7
profiling_id "Bg Pass"
}
pass custom colibri_gui // Note: if i didn't define this custom pass i don't get any exception
{
skip_load_store_semantics false
identifier 123
profiling_id "Back Colibri GUI"
aspect_ratio_mode keep_width
}
pass render_scene
{
skip_load_store_semantics true
rq_first 7
rq_last 200
profiling_id "Main Objects Pass"
}
pass custom colibri_gui
{
skip_load_store_semantics false
identifier 456
profiling_id "Front Colibri GUI"
aspect_ratio_mode keep_width
}
}
Hi, if I use "COLIBRI_MULTIPASS_SUPPORT" I get ""Mapping the buffer twice within the same frame detected! This is not allowed." exception on Vulkan and OpenGL3+ rendering systems.
Here's how i setup my compositor node ( check out the note on this ):