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Server orchestration of state #3

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@davidgovea

Want the default behavior to be a server-orchestrated performance, where every user sees the same thing. Info is streamed with socket.io

Client-generated mode will also be supported, aka the "Quantum observer" mode.. where walls / notes are synced, but probabilities are calculated client-side (tempo can be increased/decreased or even reversed! as well)

Currently, each person sees a slightly different performance, since probability outcomes are individually calculated.

Good infos:
http://smus.com/multiplayer-html5-games-with-node
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