Want the default behavior to be a server-orchestrated performance, where every user sees the same thing. Info is streamed with socket.io
Client-generated mode will also be supported, aka the "Quantum observer" mode.. where walls / notes are synced, but probabilities are calculated client-side (tempo can be increased/decreased or even reversed! as well)
Currently, each person sees a slightly different performance, since probability outcomes are individually calculated.
Good infos:
http://smus.com/multiplayer-html5-games-with-node
JSONloops
Want the default behavior to be a server-orchestrated performance, where every user sees the same thing. Info is streamed with socket.io
Client-generated mode will also be supported, aka the "Quantum observer" mode.. where walls / notes are synced, but probabilities are calculated client-side (tempo can be increased/decreased or even reversed! as well)
Currently, each person sees a slightly different performance, since probability outcomes are individually calculated.
Good infos:
http://smus.com/multiplayer-html5-games-with-node
JSONloops