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print_map.c
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40 lines (38 loc) · 1.62 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* print_map.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: ldiaz-ra <ldiaz-ra@student.42madrid.com +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2023/11/23 10:33:27 by ldiaz-ra #+# #+# */
/* Updated: 2023/11/28 13:21:40 by ldiaz-ra ### ########.fr */
/* */
/* ************************************************************************** */
#include "so_long.h"
int print_map(t_game *game)
{
game->y = -1;
game->x = -1;
mlx_clear_window(game->vars->mlx, game->vars->win);
while (game->map_array[++game->y])
{
while (game->map_array[game->y][++game->x])
{
if (game->map_array[game->y][game->x] == '1')
game->img = image(game, '1');
else if (game->map_array[game->y][game->x] == 'P')
game->img = image(game, 'P');
else if (game->map_array[game->y][game->x] == 'E')
game->img = image(game, 'E');
else if (game->map_array[game->y][game->x] == 'C')
game->img = image(game, 'C');
else
game->img = image(game, '0');
mlx_put_image_to_window(game->vars->mlx, game->vars->win, \
game->img, game->x * WIDTH, game->y * HEIGHT);
}
game->x = -1;
}
return (0);
}