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105 lines (95 loc) · 3.6 KB
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--
-- Table structure for table `Character_DATA`
--
DROP TABLE IF EXISTS `Character_DATA`;
CREATE TABLE `Character_DATA` (
`CharacterID` int(11) unsigned NOT NULL AUTO_INCREMENT,
`PlayerUID` varchar(32) NOT NULL,
`InstanceID` int(11) NOT NULL,
`Datestamp` datetime DEFAULT NULL,
`LastLogin` datetime NOT NULL,
`Inventory` longtext,
`Backpack` longtext,
`Worldspace` varchar(70) NOT NULL DEFAULT '[]',
`Medical` varchar(256) NOT NULL DEFAULT '[]',
`Alive` tinyint(4) unsigned NOT NULL DEFAULT '1',
`Generation` int(11) unsigned NOT NULL DEFAULT '1',
`LastAte` datetime NOT NULL,
`LastDrank` datetime NOT NULL,
`KillsZ` int(11) unsigned NOT NULL DEFAULT '0',
`HeadshotsZ` int(11) unsigned NOT NULL DEFAULT '0',
`DistanceFoot` int(11) NOT NULL DEFAULT '0',
`Duration` int(11) unsigned NOT NULL DEFAULT '0',
`CurrentState` varchar(128) NOT NULL DEFAULT '[]',
`KillsH` int(11) unsigned NOT NULL DEFAULT '0',
`Model` varchar(50) NOT NULL DEFAULT '"Survivor2_DZ"',
`KillsB` int(11) unsigned NOT NULL DEFAULT '0',
`Humanity` int(11) NOT NULL DEFAULT '2500',
PRIMARY KEY (`CharacterID`),
KEY `CharFetch` (`PlayerUID`,`Alive`) USING BTREE
) ENGINE=MyISAM AUTO_INCREMENT=1 DEFAULT CHARSET=utf8;
--
-- Table structure for table `Object_DATA`
--
DROP TABLE IF EXISTS `Object_DATA`;
CREATE TABLE `Object_DATA` (
`ObjectID` int(11) unsigned NOT NULL AUTO_INCREMENT,
`ObjectUID` bigint(20) NOT NULL DEFAULT '0',
`Instance` int(11) NOT NULL,
`Classname` varchar(50) DEFAULT NULL,
`Datestamp` datetime NOT NULL,
`CharacterID` int(11) unsigned NOT NULL DEFAULT '0',
`Worldspace` varchar(70) NOT NULL DEFAULT '[]',
`Inventory` longtext,
`Hitpoints` varchar(512) NOT NULL DEFAULT '[]',
`Fuel` double(13,5) NOT NULL DEFAULT '1.00000',
`Damage` double(13,5) NOT NULL DEFAULT '0.00000',
`last_updated` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
PRIMARY KEY (`ObjectID`),
KEY `ObjectUID` (`ObjectUID`),
KEY `Instance` (`Instance`)
) ENGINE=MyISAM AUTO_INCREMENT=1 DEFAULT CHARSET=utf8;
--
-- Table structure for table `Object_init_DATA`
--
DROP TABLE IF EXISTS `Object_init_DATA`;
CREATE TABLE `Object_init_DATA` (
`ObjectID` int(11) unsigned NOT NULL AUTO_INCREMENT,
`ObjectUID` bigint(20) NOT NULL DEFAULT '0',
`Instance` int(11) NOT NULL,
`Classname` varchar(50) DEFAULT NULL,
`Datestamp` datetime NOT NULL,
`CharacterID` int(11) unsigned NOT NULL DEFAULT '0',
`Worldspace` varchar(70) NOT NULL DEFAULT '[]',
`Inventory` longtext,
`Hitpoints` varchar(512) NOT NULL DEFAULT '[]',
`Fuel` double(13,5) NOT NULL DEFAULT '1.00000',
`Damage` double(13,5) NOT NULL DEFAULT '0.00000',
`last_updated` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP,
PRIMARY KEY (`ObjectID`),
KEY `ObjectUID` (`ObjectUID`),
KEY `Instance` (`Instance`)
) ENGINE=MyISAM AUTO_INCREMENT=1 DEFAULT CHARSET=utf8;
--
-- Table structure for table `Player_DATA`
--
DROP TABLE IF EXISTS `Player_DATA`;
CREATE TABLE `Player_DATA` (
`PlayerUID` varchar(32) NOT NULL,
`PlayerName` varchar(128) NOT NULL,
`PlayerMorality` int(11) NOT NULL DEFAULT '0',
`PlayerSex` tinyint(3) unsigned NOT NULL DEFAULT '0',
PRIMARY KEY (`PlayerUID`)
) ENGINE=MyISAM DEFAULT CHARSET=utf8;
--
-- Table structure for table `Player_LOGIN`
--
DROP TABLE IF EXISTS `Player_LOGIN`;
CREATE TABLE `Player_LOGIN` (
`LoginID` int(11) unsigned NOT NULL AUTO_INCREMENT,
`PlayerUID` varchar(32) NOT NULL,
`CharacterID` int(11) unsigned NOT NULL,
`Datestamp` datetime NOT NULL,
`Action` tinyint(3) NOT NULL,
PRIMARY KEY (`LoginID`)
) ENGINE=MyISAM AUTO_INCREMENT=1 DEFAULT CHARSET=utf8;