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executable file
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player.xml
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executable file
·59 lines (58 loc) · 1.78 KB
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<?xml version="1.0" ?>
<!DOCTYPE item>
<player>
<ranged_attack_type name='mental punch'>
<damage_type>mental</damage_type>
<d_attrib_part>10</d_attrib_part>
<d_rand_part>10</d_rand_part>
<d_fix_part>0</d_fix_part>
<d_factor>0.5</d_factor>
<range>20</range>
<attribute>EXS</attribute>
<skill>Combat Psionics</skill>
<time>1</time>
<number>1</number>
<tohit>15.0</tohit>
<tohit_factor>0</tohit_factor>
<projectiles>1</projectiles>
<spreading>5</spreading>
<minskill>5</minskill>
<tile_effect>stop</tile_effect>
</ranged_attack_type>
<ranged_attack_type name='mental swarm'>
<damage_type>mental</damage_type>
<d_attrib_part>5</d_attrib_part>
<d_rand_part>5</d_rand_part>
<d_fix_part>0</d_fix_part>
<d_factor>0.5</d_factor>
<range>50</range>
<attribute>EXS</attribute>
<skill>Combat Psionics</skill>
<time>1</time>
<number>4</number>
<tohit>15.0</tohit>
<tohit_factor>0</tohit_factor>
<projectiles>2</projectiles>
<spreading>20</spreading>
<minskill>10</minskill>
<tile_effect>stop</tile_effect>
</ranged_attack_type>
<ranged_attack_type name='mental wave'>
<damage_type>mental</damage_type>
<d_attrib_part>5</d_attrib_part>
<d_rand_part>5</d_rand_part>
<d_fix_part>0</d_fix_part>
<d_factor>0.5</d_factor>
<range>50</range>
<attribute>EXS</attribute>
<skill>Combat Psionics</skill>
<time>1</time>
<number>3</number>
<tohit>15.0</tohit>
<tohit_factor>0</tohit_factor>
<projectiles>50</projectiles>
<spreading>360</spreading>
<minskill>20</minskill>
<tile_effect>ignore</tile_effect>
</ranged_attack_type>
</player>