Runtime generation #13
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Hello @jjnicholls , But I think it is possible to implement such feature. It certainly would take some time and might result in a big refactor or even completely a new tool entirely. Even if it works, two challenges of such implementation would to handle what happens if the generation fails (timeout? exception?) and how to handle the generation time in-game, since it is not worth it for a player to wait minutes of loading time just to generate a few backgrounds, texture or characters. I'm not sure if this implementation is on @dobrado76 's priorities tho. |
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I am thinking in a game in which the objects in the scene can change by specific data give from the gamer, will be useful generate images to show like backgrounds or pictures on the walls. Is possible generate images in runtime? Of course, I understand that involve have access to Stable Diffusion server and get the image using UnityWebRequest
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