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zUniqueSoundHandle.patch
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17 lines (16 loc) · 1.04 KB
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#engine [G1, G1A]
#patch [zUniqueSoundHandle]
// engine specific
INT text_zCActiveSnd_GetNextFreeHandle_jnz_num_active_sounds = ZenDef(0x004E86FC, 0x004FA8DC, 0x00000000, 0x00000000)
INT text_zCSndSys_MSS_PlaySound_1_jnz_num_active_sounds = ZenDef(0x004E2239, 0x004F3EDA, 0x00000000, 0x00000000)
INT text_zCSndSys_MSS_PlaySound_2_jnz_num_active_sounds = ZenDef(0x004E330F, 0x004F5132, 0x00000000, 0x00000000)
INT text_zCSndSys_MSS_PlaySound3D_1_jnz_num_active_sounds = ZenDef(0x004E3AD6, 0x004F595C, 0x00000000, 0x00000000)
INT text_zCSndSys_MSS_PlaySound3DAmbient_jnz_num_active_sounds = ZenDef(0x004E428C, 0x004F616E, 0x00000000, 0x00000000)
// end of engine specific
HEX @text_zCActiveSnd_GetNextFreeHandle_jnz_num_active_sounds = '90 90'
HEX @text_zCSndSys_MSS_PlaySound_1_jnz_num_active_sounds = '90 90'
HEX @text_zCSndSys_MSS_PlaySound_2_jnz_num_active_sounds = '90 90'
HEX @text_zCSndSys_MSS_PlaySound3D_1_jnz_num_active_sounds = '90 90'
HEX @text_zCSndSys_MSS_PlaySound3DAmbient_jnz_num_active_sounds = '90 90'
#/patch
#/engine