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Assembly-CSharp - Backup.csproj
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29 lines (29 loc) · 1.03 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>Assembly-CSharp</AssemblyName>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
<TargetFramework>net35</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<LangVersion>11.0</LangVersion>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<Optimize>True</Optimize>
<DebugType>none</DebugType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Folder Include="ControlCenter\" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>..\Dragon ball_240\Dragon ball_240_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy $(TargetPath) $(SolutionDir)Dragon ball_240\Dragon ball_240_Data\Managed" />
</Target>
</Project>