I've ran into a use case (in Hexagone) where disabling collision checks for a PhysicsBody would be useful. There are one or two "work-arounds" for this problem, but being able to disable the check simply and altogether would be beneficial.
I've ran into a use case (in Hexagone) where disabling collision checks for a PhysicsBody would be useful.
There are one or two "work-arounds" for this problem, but being able to disable the check simply and altogether would be beneficial.