Implement tilemaps. - [ ] Render tiles to a buffer, then render the buffer (1 draw call per frame instead of O(N)) - [ ] 2D Buffer array, for cases where tilemaps span large areas - [ ] Update cells that change, but don't need to re-render the whole buffer --- We may want to try integrating with [Tiled](https://www.mapeditor.org/). Could possibly generate code as a compilation step rather that reading in a file at runtime.
Implement tilemaps.
We may want to try integrating with Tiled.
Could possibly generate code as a compilation step rather that reading in a file at runtime.