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Mat4x4f.cpp
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153 lines (132 loc) · 3.46 KB
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/*
* Copyright (C) 2014 Eduardo Pinho (enet4mikeenet AT gmail.com)
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software
* without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, subject to the
* following conditions:
*
* The above copyright notice and this permission notice shall
* be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY
* KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "Mat4x4f.h"
#include <utility>
using namespace giselle::math;
const Mat4x4f Mat4x4f::IDENTITY =
{ 1,0,0,0,
0,1,0,0,
0,0,1,0,
0,0,0,1 };
Mat4x4f::Mat4x4f(void)
{
for (int i = 0 ; i < 4*4 ; i++)
this->m[i] = 0.0f;
}
Mat4x4f::Mat4x4f(const Mat4x4f& other)
{
for (int i = 0 ; i < 4*4 ; i++)
this->m[i] = other.m[i];
}
Mat4x4f::Mat4x4f(const float* p_m)
{
for (int i = 0 ; i < 4*4 ; i++)
this->m[i] = p_m[i];
}
Mat4x4f::Mat4x4f(const std::initializer_list<float> & list)
{
int i;
auto it = begin(list);
for (i = 0 ; it != end(list) && i < 4*4 ; it++, i++ )
m[i] = *it;
for ( ; i < 4*4 ; i++)
m[i] = 0.0f;
}
Mat4x4f::operator const float* (void) const
{
return this->m;
}
Mat4x4f& Mat4x4f::operator+= (const Mat4x4f& other)
{
for (int i = 0 ; i < 4*4 ; i++)
this->m[i] += other.m[i];
return *this;
}
const Mat4x4f& Mat4x4f::operator+ (const Mat4x4f& other) const
{
Mat4x4f out(*this);
return out+=other;
}
Mat4x4f& Mat4x4f::operator-= (const Mat4x4f& other)
{
for (int i = 0 ; i < 4*4 ; i++)
this->m[i] -= other.m[i];
return *this;
}
const Mat4x4f& Mat4x4f::operator- (const Mat4x4f& other) const
{
Mat4x4f out(*this);
return out-=other;
}
Mat4x4f& Mat4x4f::operator*= (const Mat4x4f& other)
{
unsigned int r, c;
Mat4x4f m1(*this);
for (r = 0; r < 4; r++)
for (c = 0; c < 4; c++)
this->m[c * 4 + r] =
(m1.m[r + 0] * other.m[c * 4 + 0]) +
(m1.m[r + 4] * other.m[c * 4 + 1]) +
(m1.m[r + 8] * other.m[c * 4 + 2]) +
(m1.m[r + 12] * other.m[c * 4 + 3]);
return *this;
}
const Mat4x4f& Mat4x4f::operator* (const Mat4x4f& other) const
{
Mat4x4f out(*this);
return out *= other;
}
Mat4x4f& Mat4x4f::operator*= (float fscalar)
{
for (int i = 0 ; i < 4*4 ; i++)
this->m[i] *= fscalar;
return *this;
}
Mat4x4f& Mat4x4f::transpose(void)
{
std::swap(m[1], m[4]);
std::swap(m[2], m[8]);
std::swap(m[3], m[12]);
std::swap(m[6], m[9]);
std::swap(m[7], m[13]);
std::swap(m[11], m[14]);
return *this;
}
float Mat4x4f::get(unsigned int index) const
{
if (index >= 4*4) return 0.0f;
return this->m[index];
}
float Mat4x4f::get(unsigned int row, unsigned int col) const
{
if (row >= 4 || col >= 4) return 0.0f;
return this->m[row + (col << 2)];
}
Vector4f& Mat4x4f::takeVector(Vector4f& vector) const
{
vector.x() = m[12]; vector.y() = m[13];
vector.z() = m[14]; vector.w() = m[15];
return vector;
}