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Unable to get it to work #1

@ThreeDeeJay

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@ThreeDeeJay

I've been trying to get this working without luck, even with the latest update
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openxr-explorer still shows the runtime (SteamVR) unchanged.
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I tested OpenBrush (nightly Windows OpenXR artifact) which also uses Direct3D 11 and it fails to find the VR device

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