Valve has confirmed to me that currently the SteamVR dashboard caps the framerate of the dashboard based on the framerate of the game. The problem is, if a game is lower than what's needed, Desktop+ will also be affected by this until SteamVR implements a setting to turn off this frame cap.
As a workaround, if we can get the overlay to run natively as its own window, it would not be affected by this frame cap and give overall performance 100% potential and run better than it currently can with the SteamVR rate cap.
Valve has confirmed to me that currently the SteamVR dashboard caps the framerate of the dashboard based on the framerate of the game. The problem is, if a game is lower than what's needed, Desktop+ will also be affected by this until SteamVR implements a setting to turn off this frame cap.
As a workaround, if we can get the overlay to run natively as its own window, it would not be affected by this frame cap and give overall performance 100% potential and run better than it currently can with the SteamVR rate cap.