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74 lines (56 loc) · 2.35 KB
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Copy pathCMakeLists.txt
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74 lines (56 loc) · 2.35 KB
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cmake_minimum_required(VERSION 3.25.2)
cmake_policy(SET CMP0091 NEW)
project(SlModLoader VERSION 0.0.1)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY $<1:${CMAKE_BINARY_DIR}/bin> CACHE INTERNAL "")
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" ${CMAKE_MODULE_PATH})
find_file(WINDOWS_HEADER windows.h)
if (NOT WINDOWS_HEADER)
message(FATAL_ERROR "Couldn't find windows.h!")
endif()
file(GLOB_RECURSE SRC_FILES "${PROJECT_SOURCE_DIR}/code/src/*.cpp" "${PROJECT_SOURCE_DIR}/code/src/*.c")
file(GLOB_RECURSE HEADER_FILES "${PROJECT_SOURCE_DIR}/code/src/*.h" "${PROJECT_SOURCE_DIR}/code/src/*.hpp")
# add_executable(${CMAKE_PROJECT_NAME} ${SRC_FILES} ${HEADER_FILES})
add_library(${CMAKE_PROJECT_NAME} SHARED ${SRC_FILES} ${HEADER_FILES})
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE
"${PROJECT_SOURCE_DIR}/code/include"
"${PROJECT_SOURCE_DIR}/code/src"
"${PROJECT_SOURCE_DIR}/sdk"
"${PROJECT_SOURCE_DIR}/sdk/fmt/include"
"${PROJECT_SOURCE_DIR}/minhook/include"
)
target_precompile_headers(${CMAKE_PROJECT_NAME} PUBLIC
code/src/Native.hpp
code/include/Sl/Core/Types.hpp
)
if (MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
# Need to disable iterator debugging or else some structures
# like the std::vector get additional padding that breaks
# game function calls / compatibility
add_compile_definitions(_ITERATOR_DEBUG_LEVEL=0)
endif()
set(BUILD_SHARED_LIBS OFF)
option(ZLIB_BUILD_EXAMPLES "Don't build Zlib examples" OFF)
set(ZLIB_BUILD_SHARED OFF)
set(SKIP_INSTALL_ALL ON)
add_subdirectory(sdk/zlib EXCLUDE_FROM_ALL)
add_subdirectory(sdk/minhook)
add_subdirectory(sdk/glm)
set(BUILD_TOOLS OFF)
set(BUILD_SAMPLE OFF)
set(BUILD_DX12 OFF)
set(BC_USE_OPENMP OFF)
set(ENABLE_LIBPNG_SUPPORT OFF)
add_subdirectory(sdk/DirectXTex)
target_link_libraries(${CMAKE_PROJECT_NAME} minhook glm DirectXTex zlibstatic)
set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES OUTPUT_NAME "dinput8")
set(INSTALL_PATH "C:/Program Files (x86)/Steam/steamapps/common/Sonic & All-Stars Racing Transformed")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/dinput8.dll"
${INSTALL_PATH}/dinput8.dll)
add_subdirectory(plugins/RemoveIntroCinematics)