I can export an OBJ file with a texture atlas (mosaic images). However, that doesn't seem to be supported when exporting to USD.
I need USD for its PBR capabilities, but only the albedo is exported, without any of the PBR textures.
The reason I can't just export them as individual materials is that my glTF path tracer (which I want to generate a model for) has significant performance penalties when there's so many small BLASes from each unique material.
Is this a bug, or just not a supported feature?