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TestFlight 0.1.0 (32): live latency worse than previous build #146
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P1High priority — important for current cycleHigh priority — important for current cyclearea:iosiOS SwiftUI shell (ios/OpenPocketCine)iOS SwiftUI shell (ios/OpenPocketCine)area:live-viewLive view streaming, rendering, and related pipelineLive view streaming, rendering, and related pipelinebugSomething isn't workingSomething isn't workingneeds-triageNew issue that has not yet been triagedNew issue that has not yet been triaged
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P1High priority — important for current cycleHigh priority — important for current cyclearea:iosiOS SwiftUI shell (ios/OpenPocketCine)iOS SwiftUI shell (ios/OpenPocketCine)area:live-viewLive view streaming, rendering, and related pipelineLive view streaming, rendering, and related pipelinebugSomething isn't workingSomething isn't workingneeds-triageNew issue that has not yet been triagedNew issue that has not yet been triaged
TestFlight round 1. Same operator who hit freeze/reconnect (sibling). Build 0.1.0 (32) vs a prior TF build they called usable for professional work.
What went wrong?
Glass-to-glass lag on startup, every retry. Subject motion feels too fast vs the monitor. No crash on ISO / shutter (including while recording — those writes worked).
HUD in the screenshot (no freeze in this dump): WAVE RGB, LUT, LIGHTS, AUDIO, face AF box, 1×, portrait. iPhone 16 Pro Max, iOS 26.5.2. TF
connectionStatusisMOBILE_DATA(Apple metadata — they were on a live SoftAP picture).Quote (trimmed): previous build felt usable for professional work; this version, if the subject is moving a bit too fast, not usable. Multiple restarts, same latency each time.
Do
docs/PERFORMANCE.mdbudget: picture first, scopes 10–15 Hz, HUD 5 HzOut of scope
Reconnecting overlay (sibling). Pocket 3 WAITING (sibling).
Done when
Either a measured regression in 32 is fixed, or we document that 32 feels like the freeze bug and close this as duplicate.
Verify
Physical Pocket 4 Pro, side-by-side vs prior TF if you still have it.