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Support multiple game sessions and waiting lobby (a la Jackbox) #13

@Victor-Avelar

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@Victor-Avelar

A fix for this issue would have the following behavior:

  • Allow players to join an existing session or create a new one
  • Utilize join code to group players (and WebSocket clients) into game sessions
  • Reject users using the same join code after players exit lobby area and move to map scene
  • Coordinate scene transitions via WebSocket server (one person presses "Start Game" button, server sends message to other clients with same game code to initiate scene switch)

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