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Copy file name to clipboardExpand all lines: docs/basic_features.md
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@@ -112,7 +112,7 @@ Keyset | Value
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You can teleport to a location of another player on the server by using the [`goto`](client/client_commands.md/#goto) command. Similarly, you can teleport other players to your location using the [`call`](client/client_commands.md/#call-iwant) command.
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```{note}
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By default, you are not allowed to target any players with these commands. A player must consent to being targeted by `goto/call` by using the [`nogoto`](client/client_commands.md/#nogoto) and [`nocall`](client/client_commands.md/#nocall)
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By default, you are not allowed to target any players with these commands. A player must consent to being targeted by `goto/call` by using the [`nogoto`](client/client_commands.md/#nogoto) and [`nocall`](client/client_commands.md/#nocall) commands, respectively.
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## toggleETJumpSettings
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`toggleETJumpSettings`
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Toggles the ETJump settings menu.
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```{hint}
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This is simply a shortcut to open `ETJump -> Settings -> General/Gameplay` page. The sole purpose of this command is to be able to bind the settings menu toggle to a key.
Copy file name to clipboardExpand all lines: docs/getting_started.md
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```{note}
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Some elements have a separate "color" and "alpha" cvars. In these cases, the alpha component is ignored on the "color" cvar parsing. Such cases are documented in the [cvar documentation](client/etjump_cvars.md).
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```
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---
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## Size & scale system
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Any cvar that expects a size or scale value for drawing accepts either one or two values. If one value is given, size/scale is applied uniformly. If two values are given, size/scale is applied individually to X/Y axes, respectively. Below is a table with some examples.
Copy file name to clipboardExpand all lines: docs/mapping/getting_started.md
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---
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## ETJump mapping assets
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## Assets
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ETJump assets include entities and shaders that are useful when creating maps for ETJump.
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You can get the assets from [ETJump mapping repository](https://github.com/etjump/mapping).
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---
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## ETJump mapping entities
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## Mapping entities
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While creating your map, you most likely want to use entities provided by ETJump. Along with explanations provided in entity file, you can check the documentation on how to use ETJump specific entities. See the full list {doc}`here <mapping_entities>`.
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While creating your map, you most likely want to use entities provided by ETJump. Along with explanations provided in entity file, you can check the documentation on how to use ETJump specific entities. See the full list [here](mapping_entities.md).
| 16 | Displays a progress bar with cursorhint until re-activation is possible. |
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## target_delay
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Fires off targets after a delay.
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**Keys**
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*None*
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**Spawnflags**
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| Spawnflag | Description |
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| :-------: | :------------------------------- |
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| 1 |`wait` is unique to each client. |
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---
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## target_give
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Gives activator targeted items. Must target actual entites in the map. Standard class restrictions apply when giving weapons (eg. cannot give `weapon_panzerfaust` to a medic).
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| Spawnflag | Description |
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| :-------: | :-------------------------------- |
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| 1 | Keep currennt health. |
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| 1 | Keep current health.|
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| 2 | Keep current ammo. |
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| 4 | Keep current weapons. |
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| 8 | Keep portal gun. |
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| 4 | Run resets only wnen reaching the end. |
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| 8 | Run resets if client sets `pmove_fixed 0`. |
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| 16 | Disables `backup` and extra save slots. |
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| 32 | Cannot pickup explosive weeapons.|
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| 32 | Cannot pickup explosive weapons. |
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| 64 | Cannot pickup portal gun. |
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| 128 | Disables `save`, run is reset if client uses `load`. |
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| 256 | Allow players to toggle collision between fireteam members during the timerun. |
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| nodrop | 0 or 1 | 0 | Enable/disable nodrop. **0** Items are not dropped inside `surfaceparm nodrop`. **1** items are only dropped inside `surfaceparm nodrop`. |
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| noexplosives | 0 - 2 | 0 | Disables explosives. **0** explosives are allowed. **1** no explosive weapons. **2** no dynamite. |
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| noexplosives | 0 - 2 | 0 | Disables explosives. **0** explosives are allowed. **1** no explosive weapons. **2** no explosive weapons or dynamite.|
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| nofalldamage | 0 - 2 | 0 | Enable/disable fall damage. **0** Fall damage disabled only on `surfaceparm nodamage`**1** Fall damage enabled only on `surfaceparm nodamage`**2** Fall damage disabled everywhere. |
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| noftnoghost | 0 or 1 | 0 | Disable players' ability to toggle collision between fireteam members. |
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| noghost | 0 or 1 | 0 | Disables player ghosting (nonsolid players). Overrides `g_ghostPlayers` server cvar. |
Copy file name to clipboardExpand all lines: docs/mapping/mapscripting.md
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This script action is present in ETMain but only works for brush entities using `model2` key. ETJump allows this to be used to change models of `misc_gamemodel` entities as well.
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