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This repository was archived by the owner on Apr 29, 2025. It is now read-only.
This repository was archived by the owner on Apr 29, 2025. It is now read-only.

KCL Model splitting sometimes inaccurate.  #14

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@KillzXGaming

Depending on the model imported, some spots will not detect collision. This is because of the way model splitting can be somewhat inaccurate. A way of replicating this is to export an original KCL that uses multiple models and import one back. Some of the models/polygons will be of a different global model octree node which can cause the polygons to not be collidable. (Would use the wrong cube of the 8 used).

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