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ViewerGLUT.py
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executable file
·145 lines (143 loc) · 5.69 KB
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
from OpenGL import GLUT as glut
from UniversalViewer import *
from SceneGLUT import *
KeycodeToKeyname ={
glut.GLUT_KEY_F1:"F1", glut.GLUT_KEY_F2:"F2", glut.GLUT_KEY_F3:"F3",
glut.GLUT_KEY_F4:"F4", glut.GLUT_KEY_F5:"F5", glut.GLUT_KEY_F6:"F6", glut.GLUT_KEY_F7:"F7",
glut.GLUT_KEY_F8:"F8", glut.GLUT_KEY_F9:"F9", glut.GLUT_KEY_F10:"F10", glut.GLUT_KEY_F11:"F11",
glut.GLUT_KEY_F12:"F12", glut.GLUT_KEY_LEFT:"LEFT", glut.GLUT_KEY_UP:"UP", glut.GLUT_KEY_RIGHT:"RIGHT",
glut.GLUT_KEY_DOWN:"DOWN", glut.GLUT_KEY_PAGE_UP:"PAGE_UP", glut.GLUT_KEY_PAGE_DOWN:"PAGE_DOWN",
glut.GLUT_KEY_HOME:"HOME", glut.GLUT_KEY_END:"END", glut.GLUT_KEY_INSERT:"INSERT"
}
class FrameGLUT:
def __init__(self):
glut.glutInitContextVersion(3,3)
glut.glutInitContextProfile(glut.GLUT_CORE_PROFILE)
glut.glutInit([])
glut.glutInitWindowSize(900, 900)
self.WINID=glut.glutCreateWindow("RunDemo")
glut.glutSetWindow(self.WINID)
self.layout = []
def add(self, wdg):
self.layout.append(wdg)
def SetTitle(self, string):
glut.glutSetWindowTitle(string)
class ViewerGLUT(UniversalViewer):
def __init__(self, reader, rargv):
UniversalViewer.__init__(self, reader)
self.OnInit()
self.V = Scene3DGLUT(self.Window)#, glarglist)
UniversalViewer.InitGL(self)
self.Window.add(self.V)
self.argv = rargv
def OnInit(self):
Window = FrameGLUT()
self.Window = Window
def add_pal(self, name, pal_list):
'''Добавляет палитру с именем name и цветами заданными в виде списка float со значениями от 0 до 1,
они групируются по 3 формируя цвета, длина округляется до ближайшей снизу кратной 3'''
self.V.MakeCurrent()
UniversalViewer.add_pal(self, name, pal_list)
#def WakeUp(self):
# wx.WakeUpIdle()
#def OnPaint(self, event):
# self.Draw()
def Draw(self):
self.V.MakeCurrent()
self.display()
#self.cbox.SetCurrent(self.cbox.context)
#print("DRAW")
def Bind(self):
# special functions
self.KeyDownHandler = self.get_key_function(self.KeyDown)
self.KeyUpHandler = self.get_key_function(self.KeyUp)
self.SpecialKeyDownHandler = self.get_key_function(self.SpecialKeyDown)
self.SpecialKeyUpHandler = self.get_key_function(self.SpecialKeyUp)
# mouse bindings
glut.glutMotionFunc(self.OnMoution)
glut.glutMouseFunc(self.OnMouseButton)
#Keyboard bindings
glut.glutKeyboardFunc(self.OnKeyDown)
glut.glutKeyboardUpFunc(self.OnKeyUp)
glut.glutSpecialFunc(self.OnSpecialKeyDown)
glut.glutSpecialUpFunc(self.OnSpecialKeyUp)
# window bindings
glut.glutReshapeFunc(self.V.reshape)
glut.glutIdleFunc(self.idle)
glut.glutDisplayFunc(self.Draw)
glut.glutCloseFunc(self.exit)
def exit(self):
"Закрывает окно и завершает програму"
self.reader_pipe.send(("exit", None))
glut.glutLeaveMainLoop()
#def OnTimer(self, evt):
# self.WakeUp()
def SetWindowTitle(self, string):
self.Window.SetTitle(string)
def reshape(self, width , height):
self.V.MakeCurrent()
self.V.reshape(width, height)
#event.Skip()
#def OnIdle(self, event):
# self.idle()
# self.V.SetFocus()
def OnSpecialKey(self,k, x, y):
if k in KeycodeToKeyname:
k= KeycodeToKeyname[k]
else: k = "None"
state = glut.glutGetModifiers()
mod = {"Shift":bool(state & 0x1), "Ctrl":bool(state & 0x2), "Alt":bool(state & 0x4)}
return k,x,y,mod
def OnKey(self,k, x, y):
k = k.lower()
state = glut.glutGetModifiers()
mod = {"Shift":bool(state & 0x1), "Ctrl":bool(state & 0x2), "Alt":bool(state & 0x4)}
return k,x,y,mod
def OnSpecialKeyDown(self,k,x,y):
k,x,y,mod = self.OnSpecialKey(k,x,y)
#print(k,mod,spec,"DOWN")
self.SpecialKeyDownHandler(k,x,y,mod)
def OnSpecialKeyUp(self,k,x,y):
k,x,y,mod = self.OnSpecialKey(k,x,y)
#print(k,mod,spec,"DOWN")
self.SpecialKeyUpHandler(k,x,y,mod)
def OnKeyDown(self,k,x,y):
k,x,y,mod = self.OnKey(k,x,y)
self.KeyDownHandler(k,x,y,mod)
def OnKeyUp(self,k,x,y):
k,x,y,mod = self.OnKey(k,x,y)
self.KeyUpHandler(k,x,y,mod)
#evt.Skip()
#def CharHook(self,evt):
# evt.DoAllowNextEvent()
# print(evt.GetUnicodeKey(), evt.IsNextEventAllowed())
# evt.Skip()
def OnMouseButton(self, but, ud, x,y):
"Функция для мышки, служебная функция"
if but == glut.GLUT_LEFT_BUTTON:
if ud == glut.GLUT_DOWN:
self.V.mouse_left_click(x,y)
self.bb_auto=False
else:
self.V.mouse_left_release(x,y)
elif but == glut.GLUT_RIGHT_BUTTON:
if ud ==glut.GLUT_DOWN:
self.V.mouse_right_click(x,y)
else:
self.V.mouse_right_release(x,y)
elif but == 3 and ud == glut.GLUT_DOWN:
self.bb_auto = False
self.V.mouse_wheel_up()
self.V.update()
elif but==4 and ud == glut.GLUT_DOWN:
self.bb_auto = False
self.V.mouse_wheel_down()
self.V.update()
def OnMoution(self,x, y):
self.V.drag(x,y)
self.V.update()
def MainLoop(self):
self.InitGL()
glut.glutMainLoop()