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endGame.py
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62 lines (49 loc) · 1.83 KB
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'''
Created on Jun 23, 2015
@author: fabian
'''
from PyQt4 import QtGui, QtCore
from ui_endGame import Ui_endGame
class EndGame(QtGui.QDialog,Ui_endGame):
'''
classdocs
'''
def __init__(self,players,parent,madness=False):
'''
Constructor
'''
QtGui.QDialog.__init__(self,parent=parent)
self.setupUi(self)
self.players = players
self.pl = [self.player1,self.player2,self.player3,self.player4]
self.sc = [self.score1, self.score2, self.score3, self.score4]
self.msc = [self.modScore1, self.modScore2, self.modScore3, self.modScore4]
self.player1.setText(players[0].name)
self.player2.setText(players[1].name)
if not madness:
self.modScore1.setEnabled(False)
self.modScore2.setEnabled(False)
if len(players) > 2:
self.player3.setText(players[2].name)
self.player3.setEnabled(True)
self.score3.setEnabled(True)
if madness:
self.modScore3.setEnabled(True)
if len(players) > 3:
self.player4.setText(players[3].name)
self.player4.setEnabled(True)
self.player4.setEnabled(True)
if madness:
self.modScore4.setEnabled(True)
self.player1.setChecked(True)
def validate(self):
for i in range(4):
if self.sc[i].value() < self.msc[i].value(): return False
return True
def accept(self):
if self.validate():
for i in range(len(self.players)):
self.players[i].winner = self.pl[i].isChecked()
self.players[i].finalScore = self.sc[i].value()
self.players[i].finalModifiedScore = self.msc[i].value()
QtGui.QDialog.accept(self)