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newGame.py
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173 lines (146 loc) · 6.58 KB
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'''
Created on Jun 22, 2015
@author: fabian
'''
from PyQt4 import QtGui, QtCore
from data import FACTIONS
from system import Game, Player, GameStates, Base
from ui_newGame import Ui_newGame
class NewGame(QtGui.QDialog, Ui_newGame):
'''
classdocs
'''
def __init__(self):
'''
Constructor
'''
QtGui.QDialog.__init__(self)
self.setupUi(self)
self.raise_()
self.activateWindow()
factions = [f for f in FACTIONS.keys()]
factions.sort()
self.player1faction1.addItems(factions)
self.player1faction2.addItems(factions)
self.player2faction1.addItems(factions)
self.player2faction2.addItems(factions)
self.player3faction1.addItems(factions)
self.player3faction2.addItems(factions)
self.player4faction1.addItems(factions)
self.player4faction2.addItems(factions)
self.player1faction1.currentIndexChanged.connect(self.player1Change)
self.player1faction2.currentIndexChanged.connect(self.player1Change)
self.player2faction1.currentIndexChanged.connect(self.player2Change)
self.player2faction2.currentIndexChanged.connect(self.player2Change)
self.player3faction1.currentIndexChanged.connect(self.player3Change)
self.player3faction2.currentIndexChanged.connect(self.player3Change)
self.player4faction1.currentIndexChanged.connect(self.player4Change)
self.player4faction2.currentIndexChanged.connect(self.player4Change)
self.loadGame.clicked.connect(self.load)
self.player1Change()
self.player2Change()
self.player3Change()
self.player4Change()
# self.player1.textChanged.connect(self.validate)
# self.player2.textChanged.connect(self.validate)
# self.player3.textChanged.connect(self.validate)
# self.player4.textChanged.connect(self.validate)
#
# self.buttonBox.
def load(self):
load_file = QtGui.QFileDialog.getOpenFileName(parent = self, caption = 'Open file', directory = '.')
if load_file:
import pickle
try:
f = open(load_file, 'rb')
game_state = pickle.load(f)
assert(isinstance(game_state, GameStates))
import types
self.validate = types.MethodType(lambda x: True, self)
self.values = types.MethodType(lambda x: game_state, self)
self.done(2)
except Exception as e:
print(e)
QtGui.QMessageBox.critical(self, "Error", "The file could not be loaded")
finally:
f.close()
def accept(self):
if self.validate():
QtGui.QDialog.accept(self)
def player1Change(self):
self.changeName(self.player1faction1.currentText(), self.player1faction2.currentText(), self.player1name)
def player2Change(self):
self.changeName(self.player2faction1.currentText(), self.player2faction2.currentText(), self.player2name)
def player3Change(self):
self.changeName(self.player3faction1.currentText(), self.player3faction2.currentText(), self.player3name)
def player4Change(self):
self.changeName(self.player4faction1.currentText(), self.player4faction2.currentText(), self.player4name)
def changeName(self, faction1, faction2, label):
label.setText(' '.join([FACTIONS[faction1][0], FACTIONS[faction2][1]]))
def validate(self):
players = 0
p1 = self.player1.text()
p2 = self.player2.text()
p3 = self.player3.text()
p4 = self.player4.text()
factions = set()
if p1:
players += 1
p11 = self.player1faction1.currentIndex()
p12 = self.player1faction2.currentIndex()
if p11 == p12:
QtGui.QMessageBox.critical(self, "Error", "Player 1's factions are the same", buttons = QtGui.QMessageBox.Ok, defaultButton = QtGui.QMessageBox.NoButton)
return False
factions.add(p11)
factions.add(p12)
if p2:
players += 1
p21 = self.player2faction1.currentIndex()
p22 = self.player2faction2.currentIndex()
if p21 == p22:
QtGui.QMessageBox.critical(self, "Error", "Player 2's factions are the same", buttons = QtGui.QMessageBox.Ok, defaultButton = QtGui.QMessageBox.NoButton)
return False
factions.add(p21)
factions.add(p22)
if p3:
players += 1
p31 = self.player3faction1.currentIndex()
p32 = self.player3faction2.currentIndex()
if p31 == p32:
QtGui.QMessageBox.critical(self, "Error", "Player 3's factions are the same", buttons = QtGui.QMessageBox.Ok, defaultButton = QtGui.QMessageBox.NoButton)
return False
factions.add(p31)
factions.add(p32)
if p4:
players += 1
p41 = self.player4faction1.currentIndex()
p42 = self.player4faction2.currentIndex()
if p41 == p42:
QtGui.QMessageBox.critical(self, "Error", "Player 4's factions are the same", buttons = QtGui.QMessageBox.Ok, defaultButton = QtGui.QMessageBox.NoButton)
return False
factions.add(p41)
factions.add(p42)
if players < 2:
QtGui.QMessageBox.critical(self, "Error", "At least 2 players are needed", buttons = QtGui.QMessageBox.Ok, defaultButton = QtGui.QMessageBox.NoButton)
return False
if len(factions) < players * 2:
QtGui.QMessageBox.critical(self, "Error", "Players have the same factions", buttons = QtGui.QMessageBox.Ok, defaultButton = QtGui.QMessageBox.NoButton)
return False
return True
def values(self):
p1 = self.player1.text()
p2 = self.player2.text()
p3 = self.player3.text()
p4 = self.player4.text()
players = []
if p1: players.append(Player(p1, self.player1faction1.currentText(), self.player1faction2.currentText()))
if p2: players.append(Player(p2, self.player2faction1.currentText(), self.player2faction2.currentText()))
if p3: players.append(Player(p3, self.player3faction1.currentText(), self.player3faction2.currentText()))
if p4: players.append(Player(p4, self.player4faction1.currentText(), self.player4faction2.currentText()))
return self.game.value(), players
if __name__ == "__main__":
import sys
app = QtGui.QApplication(sys.argv)
newGame = NewGame()
print(newGame.exec_())
print(newGame.values())