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system.py
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181 lines (149 loc) · 5.58 KB
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'''
Created on Jun 22, 2015
@author: fabian
'''
from data import BASES, FACTIONS, Expansion
class Player(object):
def __init__(self, name, faction1, faction2):
self.name = name
self.faction1 = faction1
self.faction2 = faction2
self.sets = {FACTIONS[faction1][2], FACTIONS[faction2][2]}
self.factions = ' '.join([FACTIONS[faction1][0], FACTIONS[faction2][1]])
self.winner = False
self.finalScore = 0
self.finalModifiedScore = 0
def __str__(self):
return self.name
def printFinal(self):
s = "{} ({})".format(self.factions, self.name)
if self.winner:
return "[b]{}[/b]".format(s)
else: return s
class Base(object):
def __init__(self, name):
self.scored = False
self.name = name
self.players_points_comments = []
self.order = 0
self.destroyed = False
self.destroyed_with = None
self.terraformed = False
self.terraformed_into = None
def scoreBase(self, players, points, comments, order):
self.scored = True
self.players_points_comments = list(zip(players, points, comments))
self.order = order
def destroy(self, dest):
self.destroyed = True
self.destroyed_with = dest
def terraform(self, other):
self.terraformed = True
self.terraformed_into = other
def __str__(self):
return self.name
def printFinal(self):
if self.destroyed:
return ' - {} (destroyed with [b]{}[/b])'.format(self.name, self.destroyed_with)
elif self.terraformed:
return ' - {} (terraformed into {})'.format(self.name, self.terraformed_into)
elif not self.scored:
return ' - {}'.format(self.name)
else:
st = ' - [b]{}[/b] ({:d}): '.format(self.name, self.order)
def format_player(x):
s = ' '.join([x[0], str(x[1])])
if x[2]:
s = s + " (" + x[2] + ")"
return s
st = st + ', '.join(map(format_player, self.players_points_comments))
return st
class Game(object):
'''
classdocs
'''
def __init__(self, number, madness = False):
self.number = number
self.players = []
self.sets = set()
self.available_bases = []
self.played_bases = []
self.madness = madness
self.scoredBases = 0
self.finished = False
self.key_cards = []
self.specific_cards = []
def addPlayer(self, player):
self.players.append(player)
self.sets.update(player.sets)
def destroyBase(self, base, dest):
base.destroy(dest)
self.available_bases.append(base.name)
self.available_bases.sort()
def terraformBase(self, origBase, newBase):
origBase.terraform(newBase)
self.playBase(newBase)
self.available_bases.append(origBase.name)
self.available_bases.sort()
def generateBasesList(self):
for b, v in BASES.items():
if v[3] in self.sets: self.available_bases.append(b)
self.available_bases.sort()
if Expansion.OCS in self.sets: self.madness = True
def scoreBase(self, base, players, points, comments):
self.scoredBases += 1
base.scoreBase(players, points, comments, self.scoredBases)
self.available_bases.append(base.name)
self.available_bases.sort()
def playBase(self, base):
self.available_bases.remove(base)
self.played_bases.append(Base(base))
def unscoredBases(self):
return [b for b in self.played_bases if not b.scored]
def printFinal(self):
s = '[[u]Game {:d}[/u]]: {}\n'.format(self.number, " vs. ".join(map(Player.printFinal, self.players)))
s = s + "Final Score: {}\n".format(' / '.join(map(lambda x:str(x.finalScore), self.players)))
if self.madness:
s = s + "Modified Final Score: {}\n\n".format(' / '.join(map(lambda x:str(x.finalModifiedScore), self.players)))
else:
s = s + "Modified Final Score: No madness cards used\n\n"
s = s + "[u]Bases Used[/u]\n"
s = s + '\n'.join(map(Base.printFinal, self.played_bases))
s = s + '\n\n[u]Key Cards[/u]\n'
s = s + '\n'.join(map(lambda x: ' - ' + x, self.key_cards))
s = s + '\n\n[u]Specific Card Commentary[/u]\n'
s = s + '\n'.join(map(lambda x: ' - ' + x, self.specific_cards))
return s
class GameStates(object):
def __init__(self):
self.pastStates = []
self.futureStates = []
self.currentState = None
def newState(self, game):
self.futureStates = []
if self.currentState:
self.pastStates.append(self.currentState)
self.currentState = game
def undo(self):
self.futureStates.append(self.currentState)
self.currentState = self.pastStates.pop()
return self.currentState
def redo(self):
self.pastStates.append(self.currentState)
self.currentState = self.futureStates.pop()
return self.currentState
def test():
s = Game(4)
s.addPlayer(Player("Fabian", "Tricksters", "Kitty Cats"))
s.addPlayer(Player("Jenny", "Tornadoes", "Super Spies"))
s.players[0].winner = True
s.players[0].finalScore = 16
s.players[1].finalScore = 13
s.generateBasesList()
s.playBase("Tortuga")
s.playBase("Ice Castle")
s.playBase("Oracle at Delphi")
s.scoreBase(s.played_bases[1], ["Jenny", "Fabian"], [5, 3], ['', 'comment'])
print(s.printFinal())
if __name__ == "__main__":
test()