Why does the floor of the scene and the agent trajectory appear vertical when opening the mesh.ply of Replica in Habitat Sim? This abnormal issue is shown in the figure below. In contrast, ev
erything works correctly and the agent fits perfectly on the ground when loading mesh_semantic.ply.
Why does the floor of the scene and the agent trajectory appear vertical when opening the mesh.ply of Replica in Habitat Sim? This abnormal issue is shown in the figure below. In contrast, ev
erything works correctly and the agent fits perfectly on the ground when loading mesh_semantic.ply.