Unity Version: 2019.3.8.f1 (Win64)
Analyzer Version: master (49396c2)
Addressables Version: 1.7.5
SBP Version: 1.5.10
Python: 3.8.2 (Win64)
I've ran the analyzer over our set of asset bundles which are generated by Addressables and at least one bundle could not be parsed properly:
Traceback (most recent call last):
File ".\analyzer.py", line 1450, in <module>
main()
File ".\analyzer.py", line 78, in main
objs = p.parse(datafile + ".txt")
File ".\analyzer.py", line 145, in parse
data = f.read()
File "[..]\Python38\lib\encodings\cp1252.py", line 23, in decode
return codecs.charmap_decode(input,self.errors,decoding_table)[0]
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 21026952: character maps to <undefined>
Beforehand, some warnings about a unhandled type were printed.
Maybe the converted bundle files should be handled as UTF-8?
The analyzer just exits when it reaches this error. Maybe it should continue parsing the rest of the bundles, only printing a warning/error for this bundle?
Unity Version: 2019.3.8.f1 (Win64)
Analyzer Version: master (49396c2)
Addressables Version: 1.7.5
SBP Version: 1.5.10
Python: 3.8.2 (Win64)
I've ran the analyzer over our set of asset bundles which are generated by Addressables and at least one bundle could not be parsed properly:
Beforehand, some warnings about a unhandled type were printed.
Maybe the converted bundle files should be handled as UTF-8?
The analyzer just exits when it reaches this error. Maybe it should continue parsing the rest of the bundles, only printing a warning/error for this bundle?