This might work already, but needs investigation.
Currently no special handling is done to account for multiple monitors. If ImGuiScene is injected into a target running on a separate monitor, we should ensure any spawned windows are also on that monitor.
This might work already, but needs investigation.
Currently no special handling is done to account for multiple monitors. If ImGuiScene is injected into a target running on a separate monitor, we should ensure any spawned windows are also on that monitor.