forked from andrewbarry1/TypeDungeon
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathindex.html
More file actions
60 lines (45 loc) · 1.42 KB
/
Copy pathindex.html
File metadata and controls
60 lines (45 loc) · 1.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
<html>
<head>
<title>TypeDungeon</title>
<link rel="stylesheet" href="stylesheet.css" type="text/css" charset="utf-8" />
<script src="js/three.min.js"></script>
<script src="js/threex.domevents.js"></script>
<script src="js/threex.dynamictexture.js"></script>
<script src="js/MTLLoader.js"></script>
<script src="js/OBJMTLLoader.js"></script>
<script src="js/class.js"></script>
<script src="//code.jquery.com/jquery-1.11.3.min.js"></script>
<script src="js/jquery.color-2.1.2.min.js"></script>
<script type="x-shader/x-vertex" id="dvert">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="x-shader/x-fragment" id="dfrag">
varying vec2 vUv;
void main() {
gl_FragColor = vUv;
}
</script>
</head>
<body>
<div id="typeText">
<div id="l0"></div>
<div id="l1"></div>
</div>
<p id="loadText">Moving to next floor.</p>
<div id="lobby">
<p><u>Players</u></p>
<p id="lobby0"></p>
<p id="lobby1"></p>
<p id="lobby2"></p>
<p id="lobby3"></p>
</div>
<img height=700px width=700px id="mainBorder" src="assets/frame.png"/>
<canvas id="hpBars" height=375px width=150px></canvas>
</body>
<script src="js/main.js"></script>
<script src="js/mousetrap.js"></script>
</html>