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flappy.py
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164 lines (114 loc) · 4.32 KB
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import pygame, random
from pygame.locals import *
SCREEN_WIDTH = 400
SCREEN_HEIGHT = 800
SPEED = 10
GRAVITY = 1
GAME_SPEED = 10
GROUND_WIDTH = 2 * SCREEN_WIDTH
GROUND_HEIGHT = 100
PIPE_WIDTH = 80
PIPE_HEIGHT = 500
PIPE_GAP = 200
class Bird(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.images = [pygame.image.load('bluebird-upflap.png').convert_alpha(),
pygame.image.load('bluebird-midflap.png').convert_alpha(),
pygame.image.load('bluebird-downflap.png').convert_alpha()]
self.speed = SPEED
self.current_image = 0
self.image = pygame.image.load('bluebird-upflap.png').convert_alpha()
self.mask = pygame.mask.from_surface(self.image)
self.rect = self.image.get_rect()
self.rect[0] = SCREEN_WIDTH / 2
self.rect[1] = SCREEN_HEIGHT / 2
def update(self):
self.current_image = (self.current_image + 1) % 3
self.image = self.images[ self.current_image ]
self.speed += GRAVITY
# Update height
self.rect[1] += self.speed
def bump(self):
self.speed = -SPEED
class Pipe(pygame.sprite.Sprite):
def __init__(self, inverted, xpos, ysize):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('pipe-red.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (PIPE_WIDTH,PIPE_HEIGHT))
self.rect = self.image.get_rect()
self.rect[0] = xpos
if inverted:
self.image = pygame.transform.flip(self.image, False, True)
self.rect[1] = - (self.rect[3] - ysize)
else:
self.rect[1] = SCREEN_HEIGHT - ysize
self.mask = pygame.mask.from_surface(self.image)
def update(self):
self.rect[0] -= GAME_SPEED
class Ground(pygame.sprite.Sprite):
def __init__(self, xpos):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load('base.png').convert_alpha()
self.image = pygame.transform.scale(self.image, (GROUND_WIDTH, GROUND_HEIGHT))
self.mask = pygame.mask.from_surface(self.image)
self.rect = self.image.get_rect()
self.rect[0] = xpos
self.rect[1] = SCREEN_HEIGHT - GROUND_HEIGHT
def update(self):
self.rect[0] -= GAME_SPEED
def is_off_screen(sprite):
return sprite.rect[0] < -(sprite.rect[2])
def get_random_pipes(xpos):
size = random.randint(100, 300)
pipe = Pipe(False, xpos, size)
pipe_inverted = Pipe(True, xpos, SCREEN_HEIGHT - size - PIPE_GAP)
return (pipe, pipe_inverted)
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
BACKGROUND = pygame.image.load('background-day.png')
BACKGROUND = pygame.transform.scale(BACKGROUND, (SCREEN_WIDTH, SCREEN_HEIGHT))
bird_group = pygame.sprite.Group()
bird = Bird()
bird_group.add(bird)
ground_group = pygame.sprite.Group()
for i in range(2):
ground = Ground(GROUND_WIDTH * i)
ground_group.add(ground)
pipe_group = pygame.sprite.Group()
for i in range(2):
pipes = get_random_pipes(SCREEN_WIDTH * i + 800)
pipe_group.add(pipes[0])
pipe_group.add(pipes[1])
clock = pygame.time.Clock()
while True:
clock.tick(30)
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
if event.type == KEYDOWN:
if event.key == K_SPACE:
bird.bump()
screen.blit(BACKGROUND, (0, 0))
if is_off_screen(ground_group.sprites()[0]):
ground_group.remove(ground_group.sprites()[0])
new_ground = Ground(GROUND_WIDTH - 20)
ground_group.add(new_ground)
if is_off_screen(pipe_group.sprites()[0]):
pipe_group.remove(pipe_group.sprites()[0])
pipe_group.remove(pipe_group.sprites()[0])
pipes = get_random_pipes(SCREEN_WIDTH * 2)
pipe_group.add(pipes[0])
pipe_group.add(pipes[1])
bird_group.update()
ground_group.update()
pipe_group.update()
bird_group.draw(screen)
pipe_group.draw(screen)
ground_group.draw(screen)
pygame.display.update()
if (pygame.sprite.groupcollide(bird_group, ground_group, False, False, pygame.sprite.collide_mask) or
pygame.sprite.groupcollide(bird_group, pipe_group, False, False, pygame.sprite.collide_mask)):
# Game over
input()
break