If I export my Godot project using my .cfg properties, the "Windows Desktop" and "macOS" preferences are applied correctly, but the "Linux" property is not being read.

Second Problem:
When I download the Windows build uploaded to GitHub, only the Main Scene runs, and nothing else works. However, when I export the project locally, everything functions as expected.
i had tried the --import flag to import my godot game.
on:
push:
branches:
- "feature/releases"
- "main"
jobs:
import_project:
runs-on: ubuntu-22.04
container:
image: barichello/godot-ci:4.3
name: Import Godot Project
outputs:
build_path: ${{ steps.set_output.outputs.build_path }}
steps:
- name: Checkout Repository
uses: actions/checkout@v4
- name: Import Godot Project
run: |
godot --headless --import --path dont-forget
- name: Upload Imported Project
uses: actions/upload-artifact@v4
with:
name: Imported-Project
path: ./dont-forget
# job id, can be anything
export_game:
# Always use ubuntu-latest for this action
runs-on: ubuntu-latest
needs: import_project
env:
DEV-STEP: Alpha
VERSION: 1.0.0
# Add permission for release creation. Can be made narrower according to your needs
permissions: write-all
# Job name, can be anything
name: Export Game
steps:
# Always include the checkout step so that
# your project is available for Godot to export
- name: checkout
uses: actions/checkout@v4
# Download the imported project from the previous job
- name: Download Imported Project
uses: actions/download-artifact@v4
with:
name: Imported-Project
path: ./dont-forget
- name: export game
id: export
# Use latest version (see releases for all versions)
uses: firebelley/godot-export@v6.0.0
with:
# Defining all the required inputs
godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_linux.x86_64.zip
godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_export_templates.tpz
cache: true
relative_project_path: ./dont-forget
archive_output: true
presets_to_export: "win, macOS, Linux"
# Step 3: Verify Export Output and Upload Artifact
- name: Verify Export Output
run: |
ls -al ${{ steps.export.outputs.archive_directory }} # List the exported files to verify the location
- name: Upload Windows Build
uses: actions/upload-artifact@v4
with:
name: Windows
path: ${{ steps.export.outputs.archive_directory }}/win.zip
- name: Upload Mac Build
uses: actions/upload-artifact@v4
with:
name: macOS
path: ${{ steps.export.outputs.archive_directory }}/macOS.zip
- name: Upload Linux Build
uses: actions/upload-artifact@v4
with:
name: Linux
path: ${{ steps.export.outputs.archive_directory }}/Linux.zip
# This release action has worked well for me. However, you can most likely use any release action of your choosing.
# https://github.com/ncipollo/release-action
- name: Create GitHub release
uses: ncipollo/release-action@v1.14.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
generateReleaseNotes: true
tag: ${{ env.DEV-STEP }}-${{ env.VERSION }}
name: Dont-Forget ${{ env.DEV-STEP }}-${{ env.VERSION }}
artifacts: |
${{ steps.export.outputs.archive_directory }}/win.zip
${{ steps.export.outputs.archive_directory }}/macOS.zip
${{ steps.export.outputs.archive_directory }}/Linux.zip
allowUpdates: true
I used Godot 4.3
If I export my Godot project using my .cfg properties, the "Windows Desktop" and "macOS" preferences are applied correctly, but the "Linux" property is not being read.
Second Problem:
When I download the Windows build uploaded to GitHub, only the Main Scene runs, and nothing else works. However, when I export the project locally, everything functions as expected.
i had tried the --import flag to import my godot game.
I used Godot 4.3