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Godot Export config changes required to get MacOS builds working #146

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@kmturley

Here is a list of Godot Export config changes I had to make to get MacOS builds working:
(In addition to: #145)

  1. Export path should end with .app
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  1. Codesign option should be set to Built-in (ad-hoc only)
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  1. Notorization should be set to Disabled
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Could the README be updated to document these? This would save others time.

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