Hello thanks for creating and maintaining this!
I'm trying to use it to sign and notarize the macOS build. To do so I install rcodesign as suggested by Godot docs. This tool path needs to be defined in the editor config, so I provide one as suggested by the readme.
The problem is that it seems to ignore the config since it cannot find the tool.
contents of the custom editor config:
[resource]
export/macos/rcodesign = "/home/runner/.cargo/bin/rcodesign"
action:
name: Export builds
on:
workflow_dispatch:
inputs:
version:
description: 'Release Version'
required: false
type: string
jobs:
export_game:
runs-on: ubuntu-latest
permissions:
contents: write
name: Export Game
steps:
- name: checkout
uses: actions/checkout@v5
- name: Install Rust
uses: actions-rust-lang/setup-rust-toolchain@v1
with:
rustflags: ""
- name: Decode p12 cert
run: |
echo -n $GODOT_MACOS_CODESIGN_CERTIFICATE_FILE_BASE_64 | base64 -d > ./certificate.p12
echo "GODOT_MACOS_CODESIGN_CERTIFICATE_FILE=./certificate.p12" >> $GITHUB_ENV
env:
GODOT_MACOS_CODESIGN_CERTIFICATE_FILE_BASE_64: ${{ secrets.GODOT_MACOS_CODESIGN_CERTIFICATE_FILE_BASE_64 }}
- name: Install rcodesign
run: |
cargo install --git https://github.com/indygreg/apple-platform-rs --branch main --bin rcodesign apple-codesign
- name: Add custom editor settings
run: |
mkdir -p ~/.config/godot
cp editor_settings-4.4.tres ~/.config/godot/
which rcodesign
cat ~/.config/godot/editor_settings-4.4.tres
- name: Install wine
id: wine_install
run: |
sudo dpkg --add-architecture i386
sudo apt update
sudo apt install -y wine64 wine32
echo "WINE_PATH=$(which wine)" >> $GITHUB_OUTPUT
- name: Export game
id: export
uses: firebelley/godot-export@v7.0.0
with:
godot_executable_download_url: https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_linux.x86_64.zip
godot_export_templates_download_url: https://github.com/godotengine/godot/releases/download/4.4.1-stable/Godot_v4.4.1-stable_export_templates.tpz
relative_project_path: ./
archive_output: true
cache: true
- name: Create release
uses: ncipollo/release-action@v1.18.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
generateReleaseNotes: true
tag: ${{ github.ref_name }}
artifacts: ${{ steps.export.outputs.archive_directory }}/*
The rcodesign path seems to be correctly set (output of the Add custom editor settings step)
Run mkdir -p ~/.config/godot
/home/runner/.cargo/bin/rcodesign # path returned by which command
[resource]
export/macos/rcodesign = "/home/runner/.cargo/bin/rcodesign" # contents of the config, they are the same
but still the action fails as it cannot find it (Export game step error)
ERROR: Cannot export project with preset "macOS" due to configuration errors:
App Store Connect issuer ID name not specified.
App Store Connect API key ID not specified.
Notarization: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign).
Code signing: Using ad-hoc signature. The exported project will be blocked by Gatekeeper
Code signing: rcodesign path is not set. Configure rcodesign path in the Editor Settings (Export > macOS > rcodesign).
at: _fs_changed (editor/editor_node.cpp:1087)
ERROR: Project export for preset "macOS" failed.
at: _fs_changed (editor/editor_node.cpp:1103)
loading_editor_layout: begin: Loading editor steps: 5
loading_editor_layout: step 0: Loading editor layout...
loading_editor_layout: end
Error: The process '/home/runner/.local/share/godot/godot_executable/Godot_v4.4.1-stable_linux.x86_64' failed with exit code 1
Seems to me that the provided config is ignored/replaced which it shouldn't, unless I'm missing something.
Thanks for the help.
Hello thanks for creating and maintaining this!
I'm trying to use it to sign and notarize the macOS build. To do so I install rcodesign as suggested by Godot docs. This tool path needs to be defined in the editor config, so I provide one as suggested by the readme.
The problem is that it seems to ignore the config since it cannot find the tool.
contents of the custom editor config:
action:
The
rcodesignpath seems to be correctly set (output of theAdd custom editor settingsstep)but still the action fails as it cannot find it (
Export gamestep error)Seems to me that the provided config is ignored/replaced which it shouldn't, unless I'm missing something.
Thanks for the help.