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ninjaErr = NinjaSetAsciiResolution(ninjaArmy, i, ui->fireBehaviorMeshResolutionSpinBox->value(), ui->fireBehaviorMeshResolutionComboBox->itemData(ui->fireBehaviorMeshResolutionComboBox->currentIndex()).toString().toUtf8().constData(), papszOptions);
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//ninjaErr = NinjaSetAsciiResolution(ninjaArmy, i+10, ui->fireBehaviorMeshResolutionSpinBox->value(), ui->fireBehaviorMeshResolutionComboBox->itemData(ui->fireBehaviorMeshResolutionComboBox->currentIndex()).toString().toUtf8().constData(), papszOptions); // test error handling // hrm, ninjaCom isn't triggering for this one, though the error returns, leading to it hanging without a proper message.
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//ninjaErr = NinjaSetAsciiResolution(ninjaArmy, i, ui->fireBehaviorMeshResolutionSpinBox->value(), "fudge", papszOptions); // test error handling
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