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Procedurally generated maps #384

@erlend-sh

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@erlend-sh

In short, what we’d like to do is not to generate new maps entirely from scratch, but rather remix maps that players have already made with the in-game level editor.

We want to let users quickly put together a rough version of their initial idea, and then let them hit the “randomize” button to be presented with ~20 variations of the map they made. The generated maps won't even have to be 100% error-free, because they’re generated at the editing stage where broken maps can be manually fixed or rejected before putting them into play.

0A042EB5-E1BC-4E96-B97C-699535294E2C

This is particularly useful for map makers on Console devices without mouse and keyboard: It’s not so important to place every tile pixel-perfect (which is hard to do on a gamepad) because that stuff can be smoothed out in the procgen versions anyhow.

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