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Description
In short, what we’d like to do is not to generate new maps entirely from scratch, but rather remix maps that players have already made with the in-game level editor.
We want to let users quickly put together a rough version of their initial idea, and then let them hit the “randomize” button to be presented with ~20 variations of the map they made. The generated maps won't even have to be 100% error-free, because they’re generated at the editing stage where broken maps can be manually fixed or rejected before putting them into play.
This is particularly useful for map makers on Console devices without mouse and keyboard: It’s not so important to place every tile pixel-perfect (which is hard to do on a gamepad) because that stuff can be smoothed out in the procgen versions anyhow.
