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Angband 3.4.0-dev
=================
Welcome to the changelog for Angband 3.4. This paragraph will be rewritten
nearer to release. In the meantime, this file tracks at a high level the
changes made since 3.3.0
Bugs fixed
==========
#1461 Fix saving and loading so that savefile.{old|new} are ignored
#1462 Fix loading of graphics pref files in non-graphics mode (Blubaron)
#1487 Prevent spoiler calls messing with everseen info
#1506 Stop the hidden level-feeling tiles being displayed by accident
#1515 Ensure that devices IDd on unseen monsters provide feedback
#1516 Prevent excessive durations of monster timed effects
#1517 Increase MAX_ITEMLIST to cope with new ignore/squelch approach
#1518 Correct logic error in randart slay frequency calculation
#1533 Stop scrolls of light segfaulting on BSD (thanks vext01)
#1537 Make sure that turning off randarts at birth works properly
9541bb7 Make pref file writing work with setgid installs
559e486 Save progress towards level feelings
52a331e Fix buggy earthquake logic
c2d9fee Make Heroism and Berserk spells grant boldness, like the potions
User interface
==============
#1485 Remove HIDE_TYPE
#1491 Make "purple uniques" display correctly
#1498 Nomad's updated tiles
#1511 Make shift+keypad work in the GTK port (thanks to Daniel Santos)
ec47e94 et seq. Blubaron's improved tile support (graphics.txt)
744c7a6 et seq. New Cocoa front-end for Macs (thanks ridiculous_fish)
Gameplay changes
================
#572 Prevent instadeaths from IDing summon scrolls/staves by use
#1113 Rebalance stealth and monster detection (thanks Jens & fizzix)
#1156 Revisit stacks of consumables (thanks Jens)
#1507 Rebalance to-hit vs. AC (take two, thanks Jens)
#1513 Ensure that PDSM can't get the Resistance ego
bf5d943 fizzix's summoning changes
e8b48d5 et seq. CunningGabe's improvements to pits
8d7ea27 fizzix's animal toughening tweaks
7cef0aa Angels replaced by Ainu (thanks to Jeff Greene)
ef38e0f Increase max penalty on =Mouse, remove dam&AC mods on =Dog
983ead5 CunningGabe's mimic updates
fd5e3b8 et seq. Various difficulty tweaks:
- reduce MAX_STACK_SIZE to 25
- make DSM slightly rarer/deeper
- make stuff more expensive to buy
- reduce drops from apprentices/cutpurses
- prevent Deep Descent and Teleport Level being sold in stacks
Coding changes
==============
#1221 Switch over to UTF-8 (thanks Noz)
#1512 Change S_IREAD and S_IWRITE for Android compatibility
91be218 Aerdan's updates to buildsys
fbe0ef4 CunningGabe's cleanup of monster code
3dd44a4 Update wiz-stats
1aa93be Remove most of limits.txt
Documentation changes
=====================
f345482 Convert in-game docs to RST (thanks fph)
Instructions for compiling on various platforms