Can we safely assume that the internal angle of a turn will never be smaller than 90º? I'm talking about the turning radius set by the game's parameters, this is not something an individual player would have control over during gameplay.
In fig. 1 (below), the white path represents the player, the * is the turning point, the green paths are valid turns, and the red paths are invalid turns (too sharp, less than 90º).

Can we safely assume that the internal angle of a turn will never be smaller than 90º? I'm talking about the turning radius set by the game's parameters, this is not something an individual player would have control over during gameplay.
In fig. 1 (below), the white path represents the player, the * is the turning point, the green paths are valid turns, and the red paths are invalid turns (too sharp, less than 90º).