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project.godot
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38 lines (25 loc) · 822 Bytes
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[GodotXUnit]
target_assembly_custom=""
target_assembly="SubProjectForIntegrationTests"
results_summary="res://TestResults.json"
[application]
config/name="GodotXUnit"
run/main_scene="res://addons/GodotXUnit/runner/GodotTestRunnerScene.tscn"
config/features=PackedStringArray("4.1", "C#")
config/icon="res://icon.png"
[dotnet]
project/assembly_name="GodotXUnit"
[editor_plugins]
enabled=PackedStringArray("res://addons/GodotXUnit/plugin.cfg")
[mono]
export/aot/enabled=true
[rendering]
environment/defaults/default_environment="res://default_env.tres"