Hi there!
Would you consider allowing SG_PIXELFORMAT_R16F as a valid compute destination for supported backends? (I think it might be another case of it being restricted by WebGPU too)
It might seem like an obscure format but even a basic SSAO implementation could use it (my current use case 😅) otherwise at the moment one would have to use R32F (which works but it's a bit of a waste).
If you would consider it I'd be happy to start a PR and add support for the backends I can test (Metal, OpenGL, Vulkan) this time looking at how you set up the INT10_N2 feature flag, to add the feature flag too... to reduce work on your end. 😄
Hi there!
Would you consider allowing SG_PIXELFORMAT_R16F as a valid compute destination for supported backends? (I think it might be another case of it being restricted by WebGPU too)
It might seem like an obscure format but even a basic SSAO implementation could use it (my current use case 😅) otherwise at the moment one would have to use R32F (which works but it's a bit of a waste).
If you would consider it I'd be happy to start a PR and add support for the backends I can test (Metal, OpenGL, Vulkan) this time looking at how you set up the INT10_N2 feature flag, to add the feature flag too... to reduce work on your end. 😄