Sandman — Event-driven sleeper reset system
Labels: behavior, polish, project:newton
Milestone: PROJECT: Newton
Summary
When a body has been activated and later falls asleep away from its origin, schedule a reset after N seconds (default 5s). Cancel on wake. Cloth returns to static DOM (or GSAP FLIP). Rigid returns to origin and removes adapter. Emit resetRequest and reset events.
Acceptance Criteria
Tests (write first)
Sandman — Event-driven sleeper reset system
Labels: behavior, polish, project:newton
Milestone: PROJECT: Newton
Summary
When a body has been activated and later falls asleep away from its origin, schedule a reset after N seconds (default 5s). Cancel on wake. Cloth returns to static DOM (or GSAP FLIP). Rigid returns to origin and removes adapter. Emit
resetRequestandresetevents.Acceptance Criteria
Tests (write first)