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Implement Tab Navigation with Turbo Frames #35

@frogr

Description

@frogr

Acceptance Criteria

  • Six tabs: Game, Inventory, Quests, Map, Stats, Perks
  • Tab content loads via Turbo without page refresh
  • Active tab persists in session storage
  • Keyboard shortcuts (I=inventory, J=quests, M=map)

Technical Requirements

  • Create tabs_controller.js Stimulus controller
  • Each tab loads content into turbo_frame_tag "game_content"
  • Routes: /game/main, /game/inventory, /game/quests, etc.
  • CSS active state with green glow effect

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