You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
feat(cursor): recut the Prism Glow 3D hand as a gem after the new sheet
The crystal hand was still the old faceted glove (capsule fingers, a long
index). It is now six convex gems on one slab, after 3d-concept.png: an
index column with a cut tip, three fingers side by side, the thumb and a
triangulated palm, the fingers standing over the palm so their crease is
the knuckle line.
Both Prism Glow models are now plane tables (the arrow keeps its exact
cut), written into the three shaders by
scripts/generate-prism-glow-gem.mjs; a test checks the three tables agree.
The crystal glows on its own, facets take deeper cyan, blue and violet
tones from their orientation, and sharp edges light up (s_gem_glint).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019NRvCeDSc9MDhL3yrfQwZK
0 commit comments